In this update6
Full notes
Full Mortal Sin update
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What changed
- UI and audio
- Balance
- Gameplay
Mortal Sin changes
It’s time for another hefty update! This one brings major class revamps, new combos, UI upgrades, performance boosts, and some long-requested quality-of-life changes. Whether you're a seasoned brawler or just jumping in, there's plenty to explore. And smash.
🔥 Class Overhauls & Balance
- Pirate RevampComplete overhaul! Pirate now has all-new combos and attacks significantly faster. Features two unique ability combos—one resets your cooldown, the other ends in a powerful explosion finisher.
- Vampire RevampFaster attacks and new staff-focused combos to better handle late-game threats. The weapon swap combo (staff to fists) has been streamlined and powered up. Bloodthirst no longer requires an equipment slot.
Hoarder Revamp: Now has powerful on-demand combos instead of relying solely on charge attacks. His charge is still deadly, and his whirlwind gains bonus properties. Hoarder essence loss is now capped at 15% per hit.
- Mage BuffsAdded a new combo, Evocation —a long manual chain that resets ability cooldown and grants the Power Overwhelming buff. Also improved Arcane Rush to trigger a fast whirlwind and shock blast.
- Duelist BuffAdded a new manual combo: Encore . Resets your ability cooldown when executed.
💥 Combat & Combo Enhancements
Dragon Punch and Fist Overhead Slow Strike hitboxes extended for better consistency.
Auto Combo Targeting: If a combo is visible on-screen, auto combo will now prioritize it.
Shuffle Combos: Now shows combos involving fists, staves, or melee weapons if they’re in your inventory—even if not equipped. Helps weapon-swapping classes like Vampire, Struggler, and Monk.
- Cooldown Reset Combo FixFixed a bug where Resets Ability Cooldown Every X Seconds combos triggered their internal cooldown even if your ability wasn't actually on cooldown.
Cooldown Reset Rework: These combos now scale their reset timer based on your ability's cooldown instead of a flat 10 seconds.
New Oath – Sanguine Flow: Converts cooldown reset combos to drain health instead of using a timer. Great for aggressive builds that can sustain through lifesteal.
🧨 Visual & Feedback Improvements
Bombs now cause screen shake based on explosion proximity.
Blood Ritual explosion now triggers a light screen shake.
Rare skills like Indomitable Spirit, Judgement, Unyielding Faith, and Transcendence now glow for added flair.
You can no longer be guard broken while parrying. Instead, your guard meter is reduced to 1.
Bloody Palm can no longer kill you via health drain. Health drain reduced from 5% → 3.5%.
🛠️ Performance & UI Updates
Shaders now stay loaded to help reduce hitches.
Minor camera performance improvements.
Revamped item comparison UI: now merges panels and shows global stat/skill changes, making upgrades easier to judge. Hold ALT to inspect without comparison view.
Main popup UI now expands horizontally to prevent excessive vertical stacking.
📈 Stats, Systems & Progression
Stats now have soft and hard caps (e.g., Attack up to 400%, Speed up to 100%). The soft cap is where scaling slows; hard caps are nearly unreachable but offer added ceiling for extreme builds.
Renamed “Slash” input to “Melee Weapon Attack” for clarity.
Swapped Pirate and Mage on the class unlock order since Pirate’s now a top-tier pick.
Regenerator skill now restores health faster.
Drop chests will now spawn yellow essence if no loot is inside (fixes issue for Hoarder).
Added new uncommon Hoarder skills for more build diversity.
🏆 Achievements & Progress Tracking
Removed Path 5, 10, 15, and 20 achievements. While a few players achieved them, they were generally seen as unrewarding and unnecessary. I’d rather keep endless modes as a fun
Source
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