What changed
0 fixes3 additions4 changes0 removals
- Gameplay
- Store
- UI and audio
addedFor full transparency, since the last major update, I’ve spent most of my time working on my new project. I’ve taken a lot of what I learned from Mortal Sin, and I believe I’ve found a direction that is much more focused and hopefully something that will resonate with a lot of people.
addedFor much of Mortal Sin’s development, I often felt like I was designing by the seat of my pants. I would add something cool, then figure out how it fit into the bigger picture as I went. With this new project, I’ve refined my approach a lot. I’ve put much more thought into the design up front, and I hope that results in a more cohesive and concentrated experience.
changedI know I’m being vague, and I would love to share more because there is genuinely exciting progress to show. That includes characters made from scratch that really capture the vision, as well as the foundation of an already compelling gameplay loop that you can enjoy with friends. For now though, I want to wait until the right time so the announcement can have the biggest possible impact.
changedBasically, if I had to summarize it, I am incredibly proud of Mortal Sin, but in some ways it has always been an approximation of the experience I was trying to create. Whether due to store bought art, budget constraints, or time limitations, there were always compromises along the way. With this next game, the vision is much clearer, and I feel like it is being realized more fully than ever before.
changedAs for Mortal Sin, like I mentioned in the previous post, after such an active Early Access period, I do not intend to make sweeping post launch changes that fundamentally reshape the game. At this point, I would rather focus on incrementally improving the base experience and bringing Mortal Sin to a larger audience through console ports and additional localization.
changedSpeaking of localization, my current additional language targets are German, Portuguese (Brazil), Japanese, Korean, and Polish. If you have played the game and are interested in helping translate it into any of these languages, please feel free to reach out to me directly through the game’s Discord.
Mortal Sin changes
addedFor full transparency, since the last major update, I’ve spent most of my time working on my new project. I’ve taken a lot of what I learned from Mortal Sin, and I believe I’ve found a direction that is much more focused and hopefully something that will resonate with a lot of people.
addedFor much of Mortal Sin’s development, I often felt like I was designing by the seat of my pants. I would add something cool, then figure out how it fit into the bigger picture as I went. With this new project, I’ve refined my approach a lot. I’ve put much more thought into the design up front, and I hope that results in a more cohesive and concentrated experience.
changedI know I’m being vague, and I would love to share more because there is genuinely exciting progress to show. That includes characters made from scratch that really capture the vision, as well as the foundation of an already compelling gameplay loop that you can enjoy with friends. For now though, I want to wait until the right time so the announcement can have the biggest possible impact.
changedBasically, if I had to summarize it, I am incredibly proud of Mortal Sin, but in some ways it has always been an approximation of the experience I was trying to create. Whether due to store bought art, budget constraints, or time limitations, there were always compromises along the way. With this next game, the vision is much clearer, and I feel like it is being realized more fully than ever before.
changedAs for Mortal Sin, like I mentioned in the previous post, after such an active Early Access period, I do not intend to make sweeping post launch changes that fundamentally reshape the game. At this point, I would rather focus on incrementally improving the base experience and bringing Mortal Sin to a larger audience through console ports and additional localization.
Hi everyone!
I wanted to share a quick update on what I’ve been working on, what’s next for Mortal Sin, and what’s coming later with my next game.
For full transparency, since the last major update, I’ve spent most of my time working on my new project. I’ve taken a lot of what I learned from Mortal Sin, and I believe I’ve found a direction that is much more focused and hopefully something that will resonate with a lot of people.
For much of Mortal Sin’s development, I often felt like I was designing by the seat of my pants. I would add something cool, then figure out how it fit into the bigger picture as I went. With this new project, I’ve refined my approach a lot. I’ve put much more thought into the design up front, and I hope that results in a more cohesive and concentrated experience.
I know I’m being vague, and I would love to share more because there is genuinely exciting progress to show. That includes characters made from scratch that really capture the vision, as well as the foundation of an already compelling gameplay loop that you can enjoy with friends. For now though, I want to wait until the right time so the announcement can have the biggest possible impact.
Basically, if I had to summarize it, I am incredibly proud of Mortal Sin, but in some ways it has always been an approximation of the experience I was trying to create. Whether due to store bought art, budget constraints, or time limitations, there were always compromises along the way. With this next game, the vision is much clearer, and I feel like it is being realized more fully than ever before.
A huge part of that is because of your trust and support. It has allowed me to keep improving, keep building, and take on bigger and better things while staying independent.
As for Mortal Sin, like I mentioned in the previous post, after such an active Early Access period, I do not intend to make sweeping post launch changes that fundamentally reshape the game. At this point, I would rather focus on incrementally improving the base experience and bringing Mortal Sin to a larger audience through console ports and additional localization.
Speaking of localization, my current additional language targets are German, Portuguese (Brazil), Japanese, Korean, and Polish. If you have played the game and are interested in helping translate it into any of these languages, please feel free to reach out to me directly through the game’s Discord.
The previous translations were all done by avid players, and I think that helped the quality a lot. Ideally, I would love to keep that same spirit if possible.
For the next Mortal Sin update, in addition to new languages, I also plan to add some incremental improvements to replayability, including new unique items, Sin Remnants, and curses.
Also, Mortal Sin is 25% off right now! I’d really appreciate the support if you’d like to pick up a copy, gift it to a friend, or spread the word. Your support allows me to stay independent, which is critical in allowing me to take your feedback freely and continue creating content at the level of quality you’ve come to expect.
Thank you so much for everything!
-Nikola