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Latest Mortal Rite updates
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- Mortal Rite
Mortal Rite 00.09.16
Fix for an issue that caused enemies not to respawn properly when all players die.
Announcement - Mortal Rite
Mortal Rite 00.09.15
BUG Fixed an issue that prevented specific loot from dropping in the tutorial. Fixed an issue that caused enemies to despawn immediately when the last player dies but has a revive item. Fix for Item Weeping Fluid's effe…
Store8 changesFixBalance - Mortal Rite
Mortal Rite 00.09.12
The first patch is in response to the feedback from the Mortal Rite launch. Please continue to send in feedback and reviews. We will provide more updates as soon as we can. BUGS Fix for slow loading speed for The Undert…
Store9 changesFixPerformance - Mortal Rite
HOT FIX: Mortal Rite 00.09.09
Small patch to fix some performance issues and to make the character unlock item available when it should be available. More performance fixes coming in the near future. PERFORMANCE Fix for performance drops when destro…
Store5 changesPerformanceGameplay - Mortal Rite
Mortal Rite Available Now on Early Access
Greetings All! Round Toast Studios is thrilled to announce that Mortal Rite, our highly anticipated co-op multiplayer soulslike, is now available in Early Access! Mortal Rite has been a passion project for our team, ins…
Event5 changesGameplayStore - Mortal Rite
PC Early Access Release Timings 🗺️
The countdown is on! Tomorrow, Mortal Rite launches worldwide, bringing challenging, souls-like combat to players across the globe. Check the map for your local release time, and get prepared! Are you ready to prove you…
Patch notes - Mortal Rite
Mortal Rite Early Access Release Date
Greetings everyone! The day we all have been waiting for is finally here. Mortal Rite's official release date for early access is November 7th. 🎉 Mark your calendars and stay tuned for some exclusive events and rewards…
Store3 changesGameplay - Mortal Rite
Dev Log 12 - Building for Multiplayer
One of the main things that we’ve had in mind since the beginning was multiplayer. When we first started testing multiplayer , we quickly found out that balancing enemies for multiple players needed multiple approaches…
Patch notes6 changesBalance



