Update log
Full Mortal Online 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Performance
- UI and audio
- Balance
The Sprint 16 PTR for our upcoming update is now available on Steam, by selecting the testpublic branch, and will be available until Monday morning CET for testing and gathering feedback.
Have a read of the full patch notes below, and jump onto the PTR server to have a look for yourself!
Engine
The engine has been upgraded to version 5.7.1. This increased stability and general performance of the game as well as improved light/shadow rendering.
FSR has been updated to the latest version.
DLSS has been updated to the latest version.
Steam SDK has been updated to the latest version.
EOS SDK has been updated to the latest version.
VOIP
Our voice over ip (VOIP) has been rebuilt so that it plays audio using Unreal Engine 5’s audio mix instead of a separate audio system.
VOIP is now affected by sound zones, like reverb in caves.
VOIP from other players is now muffled if the player is behind a wall etc.
VOIP from other players is now changed when the player is swimming.
VOIP from other players is now slightly different when the player is wearing a helmet.
You can now hear other VOIP users at a further distance.
The sound falloff for VOIP is now more natural.
The position of the VOIP sound is now correctly coming from the face of the speaker instead of a general area around him/her.
VOIP playback volume settings now follow the same system as other volume settings.
Listening to VOIP is now cheaper CPU wise since the engine handles ducking of sounds if there are too many.
Increased the max number of players you can hear speaking at the same time.
Optimized the VOIP servers removing un-used and old code to increase performance.
The network cost of having VOIP on is now much lower.
The test VOIP is now a button you hold down to hear your own VOIP.
Trinket Balance
Red Coral, Amethyst, Cuprum and Silver trinkets may now roll with more power to spend on stats. For existing trinkets, this will require a reroll / identify for these trinket tiers to benefit from the changes.
Rebalanced the worst trinket physical damage stat rolls to be more likely to roll higher values, this won't require a reroll/identify to benefit, so if you have a trinket that rolled one of the adjusted stats, it will now be better.
Rebalanced the maximum range of Stamina to be able to roll higher due to Stamina almost always being less appealing than rolling Health instead. This change will affect existing trinkets as well.
Fixed some Amulets giving not-yet implemented skills. The following amulet skills have been converted: Snooping > Scribing Pilfering > Anatomy Lockpicking > Mounted Magery Animism > Elementalism Spells Brawling > Poleaxes Unarmed Techniques > Poleswords
New Events
Added a new system for dynamically spawning new events in the world. These events are new groups of people or creatures that can appear almost anywhere in the world, with a focus on various POIs and dungeons.
Murder Reporting
You can now only report people who attacked you within 2 minutes of your death, the limit of 4 potential murder count reports still holds.
Dying to non-player controlled AI will forfeit all your potential murder reports.
Dying to an AI that was a pet, but also abandoned doesn't forfeit your potential murder reports.
Killing pets now causes standing loss if innocent, pet owner has positive standing in zone, not allied, guilded, didn't assault the killer & the killer is not in a contested outpost area.
Combat
Counter damage reduction is now
Source
