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Steam News20 July 20232y ago

Planned changes in the visual style and atmosphere of Morganica

We decided that we need to make some locations more creepy, lively and atmospheric, below is a list of proposed changes. All images are current at the time of publication, and do not reflect future changes.

Full notes

Full Morganica: Bloody Harvest update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedAudio-visual effect - dizzy, everything is blurry, auditory hallucinations. Walls and floor with living bodies immured in them.
changedA certain ghost is rushing (like a blurred figure) around the floor, suddenly appearing for a moment in different places. His movement is accompanied by screams, groans…
changedFragments of the worm skeleton encircling buildings.

Morganica: Bloody Harvest changes

changedAudio-visual effect - dizzy, everything is blurry, auditory hallucinations. Walls and floor with living bodies immured in them.
changedA certain ghost is rushing (like a blurred figure) around the floor, suddenly appearing for a moment in different places. His movement is accompanied by screams, groans…
changedFragments of the worm skeleton encircling buildings.

We decided that we need to make some locations more creepy, lively and atmospheric, below is a list of proposed changes. All images are current at the time of publication, and do not reflect future changes.

THE LOWER FLOOR OF THE HOSPITAL

The light is only from the top floor, through a gap in the ceiling.

  1. Audio-visual effect - dizzy, everything is blurry, auditory hallucinations. Walls and floor with living bodies immured in them.

  2. A certain ghost is rushing (like a blurred figure) around the floor, suddenly appearing for a moment in different places. His movement is accompanied by screams, groans…

NIGHT YARD

  1. If a gamer looks at one of the windows, a gloomy figure abruptly appears from the darkness of the room, freezes and slowly goes into the darkness.

  2. When a gamer approaches the door in the wall, it closes abruptly and the growling of a feeding monster can be heard behind it.

  3. If a gamer comes close to the wall of the house, one hears a noise from above and a corpse falls from the roof.

  4. A pile of construction debris. A bloody hand is sticking out of it. When gamer comes closer, the hand abruptly disappears into the trash and a dissatisfied growl is heard.

  5. The opening of the garbage chute in the wall. Coming up. Human remains fall out of the garbage chute with a noise.

  6. Balcony jumper (activated when we approach the bar and provided that we look at the balconies).

  7. A group of insiders around a campfire in a barrel. They cannot be approached (blocked by a fallen billboard).

SUBWAY

  1. Ceiling beam collapse

  2. Hanging and slowly rotating living human remains - clenching and unclenching fingers of severed hands, heads with grimaces of suffering.

THE CORPSE - EATING HALL

  1. Human faces with grimaces of suffering in the cracks of the walls, like petrified figures of giants.

CEMETERY

  1. A face with grimaces of suffering in the breach in the wall (building opposite the cemetery)

  2. Fragments of the worm skeleton encircling buildings.

Source

Steam News / 20 July 2023

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