In this update4
Full notes
Full Morbid Mailroom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
Morbid Mailroom changes
To ensure the final experience is as polished (and terrifying) as possible, I’m officially opening sign-ups for the Morbid Mailroom Beta Playtest Mailing List.
The playtest won't be for another few weeks, but it takes a lot of organizing, so I'm gathering testers now.
Why a Beta?
As a solo developer, I want to make sure every interaction feels right. This playtest is designed to help me:
Stress-test mechanics: See how you interact with the world and its systems.
Squash bugs: Find those edge cases that only a fresh pair of eyes can spot.
Gather feedback: Hear your thoughts on the atmosphere, pacing, and difficulty.
How to Join
I’ll be selecting testers in waves to ensure I can manage the feedback effectively. If you’re interested in getting an early look at the game and helping me cross the finish line,
SIGN UP HERE
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Source
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