Full notes
Full Moonstrider update
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What changed
- Events
- Gameplay
- Balance
The biggest update yet! Several new items, from the low-level buffs to ridiculously powerful late-game enhancements. The first creatures of a brand-new alien race, the KaasTau are scattered around the galaxy as well; symbiotic plant-machine hybrids with a focus on summoning and ranged attacks. Most exciting though, is character progression! Each character has three challenges, from resource gathering, defeating bosses, moving quickly, or finding secret areas. Completing a challenge gives items, resources, or special maneuvers. Let us know what you think! Content
Each character has 3 challenges to complete for some extra firepower, resources, or tricks
Pause menu displays controls and play time
Seeded runs with 36^8 possible seeds
Three new basic items: Decennial Bloom, Photosynthesis Gland, and the Combat AI
New superpowerful items as late-game Boss rewards.
Three of the KaasTau
Balance
William is unlocked earlier, after reaching the Space Station
Health drops are more forgiving, with a chance of drops as long as you're not at full HP
Changed solar system sizes; smaller early game, larger late game
Increased Supernova countdown by 50s
Decreased Shield Ore spawns
Viktor's Shield Beacon gives 3 temporary shield
Shield Beacon has slightly larger radius
Heimdall AI's main cannon shots are slower and weaker
Bug Fixes
Gun recoil will no longer pull you forward
Play time no longer increases while loading or paused
Jumping between planets resets Emergency
Fire Slugs should no longer grow arbitrarily large
Emergency Beacons don't trigger on the Space Station
Source
Changelog.gg summarizes and formats this update. How we read updates.
