Full notes
Full Moonstrider update
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What changed
- UI and audio
Moonstrider's been out for a week now and I'd like to thank all of you for your comments, bug reports, and ideas. It really means a lot to know that people are playing this. As for the update, it's not a very flashy one, but has a lot of behind-the-scenes work. Most obvious is that the gui will scale properly on 1080+ monitors. More important though, is that seeds are now easier to control, laying the framework for daily updates in the future. Beyond that, just bug fixes and the usual tweaks. To make up for the smallish update, here's a preview of an upcoming alien race: Content -Lots of new enemy combinations -Pause menu displays the seed -Harder to accidentally quit with controller -Tweaks to the options menu Balance -Harder to get items from killing the Shopkeeper -Higher chance of unlocking Viktor Graphics -Small portrait of William added to character selection -Crystal Moth Wings reset to default color on most planets -Joystick icon animates properly -Shaper Fuel Merchant animates properly Bug Fixes -GUI scales properly on all 1080p monitors -Improved wall collisions -Fixed dialogue display when unlocking Viktor -Drone displays correct cost -Removed some obsolute music files
Source
Changelog.gg summarizes and formats this update. How we read updates.
