Hey, Demo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release. We will still provide patches for bug fixing and performance improvement purposes.
Full notes
Full Moons That Belong update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
0 fixes0 additions3 changes0 removals
Gameplay
Performance
changedDemo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release.
changedWe will still provide patches for bug fixing and performance improvement purposes.
changedAnd with that, I'd like to share some news for the EA version: - Devastation now affects prod cap, max units and attrition (from 60% onwards) - Visual pass for devastation - Reworked core production code entirely (no balancing changes) - Improved the battle system so that battles close to a system affect its devastation stat - Small AI pacing improvements
Moons That Belong changes
changedDemo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release.
changedWe will still provide patches for bug fixing and performance improvement purposes.
changedAnd with that, I'd like to share some news for the EA version: - Devastation now affects prod cap, max units and attrition (from 60% onwards) - Visual pass for devastation - Reworked core production code entirely (no balancing changes) - Improved the battle system so that battles close to a system affect its devastation stat - Small AI pacing improvements
Demo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release.
We will still provide patches for bug fixing and performance improvement purposes.
And with that, I'd like to share some news for the EA version: - Devastation now affects prod cap, max units and attrition (from 60% onwards) - Visual pass for devastation - Reworked core production code entirely (no balancing changes) - Improved the battle system so that battles close to a system affect its devastation stat - Small AI pacing improvements