What changed
0 fixes0 additions2 changes0 removals
changedBug fixes (how are these still coming!) for one spell and the Gamble ability.
changedPenumbra's Factions and Moon Aspects The Iron Moon Faction: The Iron Hands (Warrior Archetype) Pragmatic, Blunt, Uncompromising - Force Pragmatically-minded folk who believe the threat of force is necessary and honest. All guards and most sellswords are members of this faction. Quote: “Might makes right” Physical-damage weapons and armour Skills are largely martial, based on hitting harder and being damaged less. Verbs: Hit, Survive The Pallid Moon Faction: The Bone Herders (Necromancer Archetype) Haughty, Mystical, Nihilistic - Spirit Dedicated to the mysteries of life and death, and the manipulation of both. The Bone Herders are unsettling folk, dissatisfied with their immortality and somewhat obsessed with the Final Deaths of the pre-Gloom period. They intentionally starve themselves to remain close to ‘The Veil’. Quote: “Death is the path to truth” Magic-damage weapons and magic-resistant armour Skills are based on the manipulation of bones and spirits Verbs: Curse, Cast, Call The Dusk Moon Faction: The Dusk Cartographers (Ranger Archetype) Curious, Cheerful, Observant - Perception Enthusiastic explorers of the overworld who sell maps whose very existence is capable of temporarily stabilising areas of Gloom. If you journey out into the world, you’ll likely find yourself in contact with these folk more than any other, usually in the company of a few Iron Hands. Quote: “Reveal that which is hidden” Long-range weapons Skills based on sight, positioning, mapping and Gloom manipulation Verbs: Perceive, Target, Move The Shaded Moon Faction: The Lantern Bearers (Monk Archetype) Hardy, Loyal, Quiet - Resistance Miners and stonemasons who initially fashioned and now maintain the Underways. For these folks, light is holy, to be treasured as much as water or food. What they lack in finesse they make up for with sheer force of will. Quote: “Light purifies all” Lights, charms, amulets, cloaks and other resistance-based objects Skills are based on status changes, and the manipulation of sight, light and darkness Verbs: Endure, Purify, Silence The Turning Moon Faction: The Toymakers (Crafter Archetype) Playful, Enthusiastic, Mercurial - Intellect While they may seem childlike and occasionally lacking in tact, the Toymakers are able to craft almost anything from anything, producing everything from complex gadgets to mechanical companions. Quote: “Creation is art, art is life” Gadgets of all forms, including wands, orbs and even Golems Skills based on crafting, creation and maintenance of various useful gadgets Verbs: Create, Improve, Play
Moonring changes
changedBug fixes (how are these still coming!) for one spell and the Gamble ability.
changedPenumbra's Factions and Moon Aspects The Iron Moon Faction: The Iron Hands (Warrior Archetype) Pragmatic, Blunt, Uncompromising - Force Pragmatically-minded folk who believe the threat of force is necessary and honest. All guards and most sellswords are members of this faction. Quote: “Might makes right” Physical-damage weapons and armour Skills are largely martial, based on hitting harder and being damaged less. Verbs: Hit, Survive The Pallid Moon Faction: The Bone Herders (Necromancer Archetype) Haughty, Mystical, Nihilistic - Spirit Dedicated to the mysteries of life and death, and the manipulation of both. The Bone Herders are unsettling folk, dissatisfied with their immortality and somewhat obsessed with the Final Deaths of the pre-Gloom period. They intentionally starve themselves to remain close to ‘The Veil’. Quote: “Death is the path to truth” Magic-damage weapons and magic-resistant armour Skills are based on the manipulation of bones and spirits Verbs: Curse, Cast, Call The Dusk Moon Faction: The Dusk Cartographers (Ranger Archetype) Curious, Cheerful, Observant - Perception Enthusiastic explorers of the overworld who sell maps whose very existence is capable of temporarily stabilising areas of Gloom. If you journey out into the world, you’ll likely find yourself in contact with these folk more than any other, usually in the company of a few Iron Hands. Quote: “Reveal that which is hidden” Long-range weapons Skills based on sight, positioning, mapping and Gloom manipulation Verbs: Perceive, Target, Move The Shaded Moon Faction: The Lantern Bearers (Monk Archetype) Hardy, Loyal, Quiet - Resistance Miners and stonemasons who initially fashioned and now maintain the Underways. For these folks, light is holy, to be treasured as much as water or food. What they lack in finesse they make up for with sheer force of will. Quote: “Light purifies all” Lights, charms, amulets, cloaks and other resistance-based objects Skills are based on status changes, and the manipulation of sight, light and darkness Verbs: Endure, Purify, Silence The Turning Moon Faction: The Toymakers (Crafter Archetype) Playful, Enthusiastic, Mercurial - Intellect While they may seem childlike and occasionally lacking in tact, the Toymakers are able to craft almost anything from anything, producing everything from complex gadgets to mechanical companions. Quote: “Creation is art, art is life” Gadgets of all forms, including wands, orbs and even Golems Skills based on crafting, creation and maintenance of various useful gadgets Verbs: Create, Improve, Play
Bug fixes (how are these still coming!) for one spell and the Gamble ability.
I'll pop back now and again to fix up things like this which are brought to my atten
Penumbra's Factions and Moon AspectsThe Iron MoonFaction: The Iron Hands (Warrior Archetype) Pragmatic, Blunt, Uncompromising - Force Pragmatically-minded folk who believe the threat of force is necessary and honest. All guards and most sellswords are members of this faction.
Quote
“Might makes right” Physical-damage weapons and armour Skills are largely martial, based on hitting harder and being damaged less.
Verbs
Hit, SurviveThe Pallid MoonFaction: The Bone Herders (Necromancer Archetype) Haughty, Mystical, Nihilistic - Spirit Dedicated to the mysteries of life and death, and the manipulation of both. The Bone Herders are unsettling folk, dissatisfied with their immortality and somewhat obsessed with the Final Deaths of the pre-Gloom period. They intentionally starve themselves to remain close to ‘The Veil’.
Quote
“Death is the path to truth” Magic-damage weapons and magic-resistant armour Skills are based on the manipulation of bones and spirits Verbs: Curse, Cast, CallThe Dusk MoonFaction: The Dusk Cartographers (Ranger Archetype) Curious, Cheerful, Observant - Perception Enthusiastic explorers of the overworld who sell maps whose very existence is capable of temporarily stabilising areas of Gloom. If you journey out into the world, you’ll likely find yourself in contact with these folk more than any other, usually in the company of a few Iron Hands.
Quote
“Reveal that which is hidden” Long-range weapons Skills based on sight, positioning, mapping and Gloom manipulation Verbs: Perceive, Target, MoveThe Shaded MoonFaction: The Lantern Bearers (Monk Archetype) Hardy, Loyal, Quiet - Resistance Miners and stonemasons who initially fashioned and now maintain the Underways. For these folks, light is holy, to be treasured as much as water or food. What they lack in finesse they make up for with sheer force of will.
Quote
“Light purifies all” Lights, charms, amulets, cloaks and other resistance-based objects Skills are based on status changes, and the manipulation of sight, light and darkness Verbs: Endure, Purify, SilenceThe Turning MoonFaction: The Toymakers (Crafter Archetype) Playful, Enthusiastic, Mercurial - Intellect While they may seem childlike and occasionally lacking in tact, the Toymakers are able to craft almost anything from anything, producing everything from complex gadgets to mechanical companions.
Quote
“Creation is art, art is life” Gadgets of all forms, including wands, orbs and even Golems Skills based on crafting, creation and maintenance of various useful gadgets Verbs: Create, Improve, Play
tion. They may not come particularly often, or be considered enormously impactful for 99% of people, but a bug killed is a bug someone doesn't have to suffer. Apologies for such a dull update.