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Full Moonlite - 1975 update
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Moonlite - 1975 changes
Hi - my name is Clive Lawrence aka tmwfa
Some [more] exciting news straight from the seventies...
Moonlite - 1975 - Early Access (Live)
I'm pleased to announce that the Early Access for Moonlite - 1975 - is now live:
To celebrate the launch, I put together an updated trailer with some recent footage/tweaks:
There's also a 10% launch discount in effect for 7 days. If you're keen to support, head over to the store page to purchase, wish-list and/or drop me some comments. Any feedback/support at this early stage is very much appreciated & welcomed!
What is Moonlite - 1975?
Moonlite - 1975 - is a retro-inspired lunar-looting exploration-expedition. You play an unnamed astronaut armed with a trusty spacesuit, shovel, hammer and metal-detector as you undertake a time-limited moon mission on a quest for treasure, knowledge and more. The game is presented in a top-down 2D aesthetic and aims to channel some of my favourite sci-fi stories from the days-of-old. A screenshot from the central - B2 (tutorial) - quadrant of the moon is shown below:
The core gameplay has elements of exploration, survival and - most importantly - treasure-hunting. The game is currently in a pre-alpha state (a work-in-progress across the board) and I anticipate this will be in Early Access for at least 6-12 months. The following section details the launch build features...
Mission 0.5 - Treasure Hunt - Overview
This version includes a single map and game mode by means of 'Mission 0.5 - Treasure Hunt' - a scripted experience showcasing the primary exploration, survival and treasure-hunting loop. Available features are:
9 unique surface quadrants to explore - each with their own hazards, treasures and weather
7 distinct tools to master - compass, flashlight, spade, hammer, detector, radar and receiver
3 in-game days to locate the ultimate treasure; you can try for 100% treasures too if you like
2 controllable styles - explore the surface on-foot and fly through the sky in your lander to progress
Health, oxygen, stamina, temperature, time and fuel management & tracking - keep them stocked!
Purchase new tools, abilities, upgrades and extensions at the store using credits and energy
Looping - 2D, top-down & wrap-around - lunar surface which you can explore as you please
Dig up treasure, energy, tools and items to aid your adventure
Rest to recover your health, oxygen and stamina
Inventory, map, clues and objectives
11 Steam achievements to unlock
1 save slot - save at the lander
Lunar lore to discover
The launch build targets PC-only and keyboard-only input; this build is designed like a mini-version of the [anticipated] full adventure in that there's a distinct beginning, middle and end, The game is still, however, a work-in-progress; bugs are likely - and I'm keen to receive feedback as I evolve the game further - so keep this in mind as you decide to purchase now or wait for the full release.
Additional Information
The Steam store page contains a deeper dive into my aims for early access: https://store.steampowered.com/app/4404140/Moonlite__1975 To find out more about my journey so far, check out the associated Indie DB page: Moonlite - 1975 Windows game - IndieDB
I'll be keeping an eye out for any immediate bugs/feedback that can be quickly addressed to make sure the launch goes as smoothly as possible. I'll also be posting more detailed links and information regarding (1) plans for early access (2) feedback and suggestions and (3) additional making-of articles. If you hit any immediate bugs, feel free to report this using the bug feature on the store page. You're also free to leave any comments/suggestions here or head on over to the Steam discussions:
Moonlite - 1975 General Discussions :: Steam Community
Thanks for reading and stay tuned for further updates.
Clive Lawrence @tmwfa
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