Full notes
Full Moonlite - 1975 update
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What changed
- Store
- Workshop
- Gameplay
- Maps
- Balance
- Compatibility
Moonlite - 1975 changes
Hi - my name is Clive Lawrence aka tmwfa
Some exciting news straight from the seventies...
Moonlite - 1975 - Steam Store Page (Live)
I'm pleased to announce that the Steam store page for Moonlite - 1975 - is now live:
To celebrate the countdown-to-release, I put together a short preview trailer:
If you're keen to support, head over to the store page to wish-list and/or drop me some comments. The exact release date is TBD but all going well it should be available to play on Steam soon.
What is Moonlite - 1975?
Moonlite - 1975 - is a retro-inspired lunar-looting exploration-expedition. You play as an unnamed astronaut armed with a trusty spacesuit, shovel, hammer and metal-detector as you undertake a time-limited moon mission on a quest for treasure, knowledge and more. The game is presented via a top-down 2D aesthetic and aims to channel some of my favourite sci-fi stories from the days-of-old.
The core gameplay has elements of exploration, survival and - most importantly - treasure-hunting. The game is currently in a pre-alpha state (a work-in-progress across the board) and will be landing via Steam (PC) first via Early Access. The following section details the launch build features...
Mission 0.5 - Treasure Hunt - Overview
This version includes a single map and game mode by means of 'Mission 0.5 - Treasure Hunt' - a scripted experience showcasing the primary exploration, survival and treasure-hunting loop. Available features are:
9 unique surface quadrants to explore - each with their own hazards, treasures and weather
7 distinct tools to master - compass, flashlight, spade, hammer, detector, radar and receiver
3 in-game days to locate the ultimate treasure; you can try for 100% treasures too if you like
2 controllable styles - explore the surface on-foot and fly through the sky in your lander to progress
Health, oxygen, stamina, temperature, time and fuel management & tracking - keep them stocked!
Purchase new tools, abilities, upgrades and extensions at the store using credits and energy
Looping - 2D, top-down & wrap-around - lunar surface which you can explore as you please
Dig up treasure, energy, tools and items to aid your adventure
Rest to recover your health, oxygen and stamina
Inventory, map, clues and objectives
11 Steam achievements to unlock
1 save slot - save at the lander
Lunar lore to discover
The launch build will target PC-only and keyboard-only input; this build is designed like a mini-version of the [anticipated] full adventure in that there's a distinct beginning, middle and end, The game is still, however, a work-in-progress; bugs are likely - and I'm keen to receive feedback as I evolve the game further - so keep this in mind as you decide to purchase now or wait for the full release.
Pre-Release Testing & Feedback
If this game seems like your jam and you're keen to help out with some playtesting, I'll be doing a call-out for pre-release testing and feedback very soon.
Regardless, I'm keen to hear any thoughts and feedback you have about the game so far - comments, questions and suggestions are all encouraged!
Additional Information
You can read more about the inception and development of Moonlite - 1975 - here: Moonlite - 1975 Windows game - IndieDB
Here's another video which previews [unedited] gameplay from the latest [0.5] demo:
I've tried to keep the footage relatively spoiler-free as there's lots of surprises to dig-up!
I'll be doing some updated making-of posts after the game launches.
Thanks for reading and stay tuned for further updates.
Clive Lawrence @tmwfa
Source
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