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MOONCHILD DEVLOG 3- DREAM SEQUENCES
On this month's devlog, I'm covering a large part of the game- the dream sequences! The Dream Sequences occur after every major dungeon- There are 12 in total, with 4 being in the upcoming Act 1 Demo. They're quite a departure from the rest of the game in a number of ways, chief among them being the fact that there are no battles inside. More importantly, it's where the dark and surreal atmosphere is cranked up to eleven. Most of the creepiest sights will be here, in this dream realm! But whose dream is it? Well, you'll have to figure that out!
When all of them starts, you'll be put into a hub with a bunch of doors- only one of them will be open each time you enter. As you progress, they'll get weirder and more nightmarish! You'll never have the full party in most of them, either. So the characters will usually have to confront these nightmares in isolation...
Admittedly, it's difficult to talk about this kind of thing: so why don't I can just show you? Take a look at this video! https://youtu.be/VceioHro9aU
It contains the first dream sequence. Those of you who played the first demo may remember this, but it's been siginificantly beefed up from then presentation-wise. The stock ambient tracks were replaced with original compositions, as well. This is the only one I'll reveal in full, but this is the best way to give you guys a sense of what you can expect from them in the future! The other three in the demo are in various stages of completion, but they'll need more polish to really shine. (Not that I plan on showing much of them outside of short teasers, of course.) Next month, I'll be touching on the dungeon design, so stay tuned!
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