HomeGamesUpdatesPricingMethodology
Steam News14 July 20261mo ago

Updating the playtest, again!

Hi Everyone, Thanks again for joining our playtest and for sending us some responses to the plytest form. We are following your advices and fixing all the stuff you've pointed out.

Full notes

Full Moon Crashers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedThanks again for joining our playtest and for sending us some responses to the plytest form. We are following your advices and fixing all the stuff you've pointed out.
addedTutorial refinement We've added a few steps to the tuorial and arrows that bring you to the right place, this way it should be easier to learn the first game loops.
changedEnemies respawn sry about this... this was way too punishing and frankly just wrong! We changed the enemy spawn from 15 sec to 2 minutes this should give you way more time to move materials around.

Moon Crashers changes

addedThanks again for joining our playtest and for sending us some responses to the plytest form. We are following your advices and fixing all the stuff you've pointed out.
addedTutorial refinement We've added a few steps to the tuorial and arrows that bring you to the right place, this way it should be easier to learn the first game loops.
changedEnemies respawn sry about this... this was way too punishing and frankly just wrong! We changed the enemy spawn from 15 sec to 2 minutes this should give you way more time to move materials around.

Hi Everyone,

Thanks again for joining our playtest and for sending us some responses to the plytest form. We are following your advices and fixing all the stuff you've pointed out.

  • Small cruncher ramps are wider now you should be able to manouver easily

  • Jump Base Ramp now works

    This was a big error on our side, we left the ramp to reach the jump base hidden and there was now way to reach the construction spot. It's there now!

  • Faster Rover and faster motorbike!

  • Tutorial refinement

    We've added a few steps to the tuorial and arrows that bring you to the right place, this way it should be easier to learn the first game loops.

  • Enemies respawn

    sry about this... this was way too punishing and frankly just wrong! We changed the enemy spawn from 15 sec to 2 minutes this should give you way more time to move materials around.

  • Vehicle reset

    When your vehicle flips in a weird position just use backspace to reset it's position, it was already there as a feature but we didn't tell in the vehicle panel.

Thank you again to everyone who played our game, we couldn't do it without you!

Best, Castello Inc Team.

Source

Steam News / 14 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.