HomeGamesUpdatesPricingMethodology
Steam News11 July 20261mo ago

Updating the playtest!

Hi Everyone, This post is for you who joined our Playtest! We received a lot of valuble feedback! thanks a lot to everyone who find the time to complete our form and send us some responses.

Full notes

Full Moon Crashers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
changedThis post is for you who joined our Playtest! We received a lot of valuble feedback! thanks a lot to everyone who find the time to complete our form and send us some responses. they have been incredibly helpful, as developers we play the game a looooot while making it and after hours and hours of gameplay you give a lot of things for granted and we miss a lot of stuff that simply don't work for someone who plays it for the first time.
fixedResolved a bug where bases will not keep unlocked state after loading a game you might be able to load an old savegame and keep playing but there could be bug with old savegames (tutorial and such might broken with old savegames)
fixedResolved a bug where roads got destroyed after loading a game
addedMoved a couple bases This is the beginning of a much more deep update that will come later on, we're listening to feedback and trying to tackle the repetitiveness of the base building. we decided to add some challange before building the bases, the ideas are: a couple bosses, a base in a secret place so you have to find it before you can build it, a base is in plain sight but in a place very difficult to reach, and for the last 2 bases we're thinking about something like free the area and the build the base with some additional cranes so we can introduce them before the final ship contruction
addedNew tutorial almost half of you asked for a better tutorial at the beginning, we added a step by step tutorial on the base mechanincs, it should be easier to understand now.
fixedfix spaceship construction now you should be able to finish the construction and leave the moon!

Moon Crashers changes

changedThis post is for you who joined our Playtest! We received a lot of valuble feedback! thanks a lot to everyone who find the time to complete our form and send us some responses. they have been incredibly helpful, as developers we play the game a looooot while making it and after hours and hours of gameplay you give a lot of things for granted and we miss a lot of stuff that simply don't work for someone who plays it for the first time.
fixedResolved a bug where bases will not keep unlocked state after loading a game you might be able to load an old savegame and keep playing but there could be bug with old savegames (tutorial and such might broken with old savegames)
fixedResolved a bug where roads got destroyed after loading a game
addedMoved a couple bases This is the beginning of a much more deep update that will come later on, we're listening to feedback and trying to tackle the repetitiveness of the base building. we decided to add some challange before building the bases, the ideas are: a couple bosses, a base in a secret place so you have to find it before you can build it, a base is in plain sight but in a place very difficult to reach, and for the last 2 bases we're thinking about something like free the area and the build the base with some additional cranes so we can introduce them before the final ship contruction
addedNew tutorial almost half of you asked for a better tutorial at the beginning, we added a step by step tutorial on the base mechanincs, it should be easier to understand now.

Hi Everyone,

This post is for you who joined our Playtest! We received a lot of valuble feedback! thanks a lot to everyone who find the time to complete our form and send us some responses. they have been incredibly helpful, as developers we play the game a looooot while making it and after hours and hours of gameplay you give a lot of things for granted and we miss a lot of stuff that simply don't work for someone who plays it for the first time.

  • More powerfull hooks

    Hook piu power

  • Small cruncher ramps

    so it's easier to unload the truck in the small crhunchers

  • Enstinguish yourself on fire

    one of the most requested features, even if it takes out a bit of co-op fun

  • Resolved a bug where bases will not keep unlocked state after loading a game

    you might be able to load an old savegame and keep playing but there could be bug with old savegames (tutorial and such might broken with old savegames)

  • Resolved a bug where roads got destroyed after loading a game

  • Moved a couple bases

    This is the beginning of a much more deep update that will come later on, we're listening to feedback and trying to tackle the repetitiveness of the base building. we decided to add some challange before building the bases, the ideas are: a couple bosses, a base in a secret place so you have to find it before you can build it, a base is in plain sight but in a place very difficult to reach, and for the last 2 bases we're thinking about something like free the area and the build the base with some additional cranes so we can introduce them before the final ship contruction

  • Faster Rover!

  • New tutorial

    almost half of you asked for a better tutorial at the beginning, we added a step by step tutorial on the base mechanincs, it should be easier to understand now.

  • fix spaceship construction

    now you should be able to finish the construction and leave the moon!

  • enemies

    we're also woking on the enemies encounters to make them more interesting, mostly placing of the encounter than actual monsters design but we're working on it, we'll update the playtest again in the next days.

Thank you again to everyone who played our game, without you the game would be much worse!

Best, Castello Inc Team.

Source

Steam News / 11 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.