In this update5
Full notes
Full Mooh update
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What changed
- Gameplay
- Events
- Performance
Mooh changes
Heeey, Mimosaaaaaas!
Carnival is over in Brazil ːsteamsadː Did you have fun? Then come check out Mooh’s little parade to see what’s new from February!
Planet 2 & 3
Planet 2 got a brand-new Frozen Wind trap!
The interstellar fashion squad visited Planet 3 and is making some changes. Rumor has it that it’s getting a more alien-like aesthetic, you know? (Thanks to your feedback, so keep sharing your thoughts!).
Planet 4
As promised, Mooh’s superpunch has been implemented!
We’re testing a mirage effect: Mooh sees one thing, but when she gets close, it turns out to be something else. (Mooh’s getting tricked left and right...)
Tornadoes are also being implemented!
The volumetric level (which I’ve already explained to you, but if you forgot: it's basically the path that Mooh takes through the level) has been revamped, and some new artwork has been added. The explosive enemy is coming to life, and you’ll see more about it in the next updates.
Planet 5
The Lacerda Elevator and the Barra Lighthouse will be referenced on Planet 5, but I can’t show them yet (spoiler alert: they look amazing!!).
The concept art for Planet 5 has been updated, AND IT LOOKS STUNNING!!! We can’t wait to see you playing it.
Bug Fixes
The shield wasn’t regenerating its “life” due to a bug related to the game’s new FPS system, so we fixed it. - The charge of the super punch wasn’t affecting the attack’s power, now it's working alright.
Did you like it? To test all these planets before anyone else, join our Discord community and be part of the PitacoLab. Join here > Discord
See you soon!
Source
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