Full notes
Full Mooh update
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Repeated intro
Hello, mimosas!
What changed
- Gameplay
- Maps
Our first update here, and we're going to share how the game's development is going for those of you who, like us, are super hyped to see it finished!
We've published the new demo, which includes part of Planet 2 so you can get an initial feel of the gameplay. We've already developed portions of Planets 2 and 3 and are now working on Planet 4 (out of 5). Next up, we'll show you some concept art and a few implemented mechanics!
PLANET 2:
We’ve released the second PitacoLab, and for the first time, you get to try out a little bit of Planet 2. For those unfamiliar, PitacoLab is our playtest program. If you’d like to join in, share your thoughts, and help shape the game, hop into our Discord!
Gameplay clip
We also added some sparkles for when you solve puzzles: please ignore the terrible gameplay
PLANET 3:
Concept Art
A few static background assets
And hey, our cow got some new accessories, check it out:
But she’s still super clumsy :p
Okay, back to Planet 3 – for the enemies and traps, we drew a lot of inspiration from our Brazilian fauna and flora, especially the Amazon Forest.
Do you know who Curupira is?
There’s also one inspired by a fruit called Urucum.
PLANETA 4
This planet is heavily inspired by the story of a place called Canudos, located in Bahia, Brazil. Look it up, it’s wild.
Concept Art
Level Volumétrico
Here’s a sneak peek of how Planet 4’s map will be.
And of course, Mooh is getting more buff every day ːsteammockingː
That’s it, no more spoilers! If you want to stay on top of detailed updates about the game or test the planets before anyone else, just join our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
