Full notes
Full Monsters per second update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
v. 0.55
Updates
-new game mechanic “taming”: You can use certain monsters from your zoo as support units.
Tamable monsters so far
wolf, alpha wolf, pachycephalo. Tamed monsters can’t be controlled directly, but you can order them to another character’s place by clicking the dog whistle button in the character menu.
-New status symbols for characters: Hunger, broken weapon, no arrows, no energy: -New enemy hp bar (appears when hp is less than 100%). -New defence structure hp bar (appears when hp is less than 100%).
UI: -Added a timer which shows the seconds till the next wave of monsters appears. -Changed some of the background images of some menus. -New monster information for monsters in the zoo.
Changes: -Changed the building images in the hub menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
