Update history
Latest Monsters per second updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Monsters per second
v 1.01
Fixed a bug where some maps couldn't be unlocked
Announcement1 changeFixMaps - Monsters per second
Full release
Full release Updates: -Added achievements. Changes: -Increased rewards for all maps. -Changed the main screen. Have fun playing!
Announcement2 changesGameplayMaps - Monsters per second
v 0.85
Updates: -Added bonus map: infinite number of waves, highscore counter, all monsters included.
Announcement1 changeMaps - Monsters per second
v 0.8
Updates: -Added map 5 of the third planet. -New monsters: ghost mage flower of darkness Reward on normal difficulty: 48 Gold
Event3 changesMapsGameplay - Monsters per second
Version 0.75
Updates: -Added map 4 of the third planet. -New monsters: Boar demon titan Reward on normal difficulty: 45 Gold Fixes: -Fixed "abatis" and "gate" sound bug. -Fixed damage bug for some "destroyer" class monsters.
Event4 changesFixMaps - Monsters per second
V 0.7
Updates: -Added the third map of the third planet. Monsters in this map: Demon fox Horn tiger Masked ghost Ghost Duration on normal speed: 45 minutes Reward on normal difficulty: 39 Gold Fixes: -Fixed blend mode bug for…
Announcement4 changesFixMaps - Monsters per second
Version 0.65
v. 0.65 Updates: -Added the second map for the third planet. -2 new monsters: Woodlouse, Demon Fox. Changes: -Awards also for beating maps on easy difficulty. -Start resources changed to 80 each on easy difficulty. Fixe…
Announcement3 changesFixMaps - Monsters per second
Version 0.6
v. 0.6 Updates: -New map on a new planet. -4 new monsters: horn tiger, masked ghost, small ghost, boar demon. -Extended the Zoo. Changes: -Higher rewards for beating a map. -No more arrows and energy as free start resou…
Announcement3 changesFixMaps - Monsters per second
Version 0.55
v. 0.55 Updates: -new game mechanic “taming”: You can use certain monsters from your zoo as support units. Tamable monsters so far: wolf, alpha wolf, pachycephalo. Tamed monsters can’t be controlled directly, but you ca…
Announcement4 changesGameplayUI/audio - Monsters per second
Update v.0513
v. 0.513 Changes: -Changed „back to work timer “from 10 seconds to 6 seconds. -Characters will automatically start eating at a campfire after building it. Bug fixes: -Fixed when loading the game characters returned to t…
Announcement3 changesFixGameplay - Monsters per second
Monsters per second entered early access!
Monsters per second just entered early access! I want to use this opportunity to tell you more about the game in its current state and about the early access plans. Now there are 10 maps available (5 for each planet). E…
Announcement2 changesMaps - Monsters per second
A Demo of Monsters per second will be released during Steam Next Fest!
Monsters per second will release a Demo version from Oct 1,2021 @ 10:00 am Pacific time – Oct7. It will include the Tutorial and the first map with an adjusted “hard” difficulty. Note: The final version of the game may…
Announcement1 changeMaps


