In this update3
Full notes
Full Monsters are Coming! update
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Repeated intro
Greetings, Heroes!
What changed
- Fixes
- Maps
- Balance
Monsters are Coming! changes
We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing.
Thank you, as always, for your continued support and reports. They help us tremendously!
🛠️ Patch Notes
🐛Bug Fixes:
Fixed an issue where incorrect music would play during a boss run.
Fixed an issue with controller selection while organizing the city.
Fixed horde death barriers in the playable areas of the Ice and Sands biomes.
Fixed an issue where the side path minecart would not trigger the Mason's Major Relic.
Fixed an issue where the horde would not kill the hero on a side path.
Fixed an issue where upgrading the Town Hall increased Raider Hostility.
Fixed an issue where music would continue playing after reaching the Ark.
Fixed an issue with the shrink animation.
Fixed an issue where switching ramparts could make them uninteractable.
Fixed an issue where mobile towers could run over monsters protected by Aegistones.
Fixed an issue where the Cultist Boss could fall below the map and become invincible.
Fixed an issue where Ents and Aegistones did not drop resources.
Fixed an issue where the Coal Warehouse was not generating explosions.
Fixed an issue with objective highlighting when using a controller.
Fixed an issue where the Book Market did not generate gold through Auto-Collect.
Fixed an issue with explosion sizes on the main menu.
Fixed an issue where the Treasure Sling Relic would not work when the Mule Hero had a large number of resources in its trail.
Fixed an issue where the Compass was not rewarded at the end of a run.
Fixed an issue where the Daily Bonus Compass was not rewarded.
Fixed an issue with "Reach X Town Hall" objectives.
Fixed an issue where objectives could be misplaced under a road.
Fixed an issue that could cause the hero to die instantly.
⚖️ Balancing:
Endless mode
Monsters health grows faster starting Ark 4 to challenge our highscorers
Sharp Chisel Critical damage bonus has been reduced from +1% per stone deposited to +0.5%
The max damage the city can take is 40% of its max life in one attack to limite frustrating one shots in late endless runs
DLC Power corrupts - Raiders life gain per corruption level : +2% → +5%
Source
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