In this update15
Full notes
Full Monsters are Coming! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Heroes!
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Maps
Monsters are Coming! changes
This is Edouard, Game Director, one of the folks making this game.
If Monsters teaches one lesson, it’s this: survival is earned by action. So we acted with focus, urgency, and a lot of work. I’ve been following your feedback closely, and we’ve aimed this patch straight at what matters most in your runs. New Heroes, new Relics, new Challenges, and key weapon changes that make choices sharper and progression cleaner. This is a major milestone and a launchpad for 2026. Thank you for believing in the game. The journey doesn’t slow down here. It starts now.
Here's the changelog for the Heroes are Coming Update:
🧑🚀 New Hero System & Content
Overview
Heroes can now be purchased in the Meta Shop.
A dedicated Hero Selection Screen has been added.
Each Hero starts with unique weapons, stats, and passive effects.
Completing a run with a Hero unlocks their weapon for all other Heroes.
New Heroes
The Guard (formerly the Main Hero)
Lumberjack
Golem
Mayor
King
⚔️ Weapons & Upgrades Rework
New Weapon
Scepter
Unlocked by completing a run with the King Hero
Fires multiple short-range attacks
Pushes enemies back and deals medium damage
Weapon Reworks
Fire Aura
No longer consumes wood
Pebbles Catapult
Projectiles no longer fragment before landing
Now creates an explosion at the Hero’s position on launch
Knocks back enemies and deals damage
Coin Handcannon
Now behaves like a cannon instead of a mortar
Upgrade icons have been reworked and are now displayed as scrolls (to better distinguish them from weapons)
Weapon Acquisition Changes
Chests have been removed from Shelters
Chests now have a chance to offer weapons or weapon upgrades
🗿 New Relic System & Content
Overview
Minor and Major Relics can now be discovered in City Ruins.
Major Relics are sold by the Relic Merchant in Shelters.
Collected Relics are now visible in the Pause Menu.
New Relics
Major
Ancient Pavement
Armament Grant
Bellows
Bloody Compass
Burning Banner
Civilians at Arms
Firework
Fog Horn
Glory Gear
Icebox
Mason’s Trowel
Piggy Bank
Ressentful Spirit
Snowman
Timber Bomb
Minor
Alambic
Ammunition Mimic
Bat Claw
Broken Heart
Credit Note
Holy Wheelbarrow
Mule Boots
Sharpener
Spiky Armor
Straw Hat
XP Bucket
🎯 New Challenge System
Overview
Challenges let you add special constraints to your run in exchange for a Meta Multiplier.
Available Challenges
Hermit
Floor Is Lava
Fuel
Minimalist
Minimalist +
Minimalist ++
🖥️ New Selection Screen UI
Added a unified selection screen for Heroes and Run Options.
🏁 Objective Changes
Hard Mode is now unlocked by completing all Biomes on Normal Mode.
All previously locked or hidden objectives (Weapons, Town Hall, Districts) are now available from the start.
🛠️ Minor Improvements & Quality of Life
Monsters can no longer spawn directly in front of the City.
Added a Restart button in the Pause Menu to quickly relaunch a run.
New accessibility option to disable enemy flashing when they take damage.
Development Roadmap
What comes next?
The city doesn’t stop. Neither do we.
We’re heading into 2026 with clear intent
more content, more systems, more quality-of-life.... and longer runs? The goal is to make a stronger game with every update.
Thank you for every report, clip, and message
we read them, we use them, and they help steer the Ark.
Until the next patch: keep the city rolling, keep making the hard calls, and keep pushing forward. Onward to the Ark!
Ludogram & Raw Fury
Source
Changelog.gg summarizes and formats this update. How we read updates.
