In this update4
Full notes
Full Monsters are Coming! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Heroes,
What changed
- Events
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
Monsters are Coming! changes
We hope you’re looking forward to the Holiday Season! We are happy to share our final patch before the vacation period kicks off.
Here’s the changelog for Patch 1.0.15.0.
Balance and Changes
Farmhouses unlock condition has been shortened in all languages
The objective of destroying 5 graves has been clarified: you need to destroy 5 minion graves.
Bug fixes
Fixed the display of some objectives during gameplay
All objectives of the “less than XXX” type were displayed incorrectly in-game (objectives menu)
Some objectives were incorrectly configured for real-time display: SlimeVat, MiniatureIdols, FarmerHouses, MinerStatue, ServantsCrypt, Graveyard, WoodenIdol
Information that the Farmers District must be unlocked on Nightmare difficulty is now displayed correctly.
Fixed the compass outline on the end-of-game screen
The Fire Dragon and Golden Slingshot now cost the same as the other Rare towers.
Development Roadmap
What comes next?
The other topics we are working on require more time for development. New features, new content, quality of life improvements… There is still much in store for Monsters next year, and we are excited to share those plans with you on the other side of the new year.
Thanks again for your feedback and your support, it has been really appreciated, and we are looking forward to keep growing and improve the game with you in 2026.
Onward to the Ark!
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Ludogram & Raw Fury
Source
Changelog.gg summarizes and formats this update. How we read updates.
