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Full notes
Full Monsters are Coming! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Heroes,
What changed
- Gameplay
- Balance
- Fixes
- Performance
Monsters are Coming! changes
We’ve been keeping busy and have released a new patch today, this one addressing the game’s difficulty.
This is the first of several planned iterations as we continue to listen closely to your feedback. Our intention isn’t to make too many sudden, drastic changes in one go, but we do want to ensure we are always making meaningful adjustments.
So please do let us know how you get on, and if you feel so inclined, leave us a review and/or feedback in our Discord / on the Steam forums. It all helps us immeasurably to know if we’re making progress!
Here’s the changelog for Patch 1.0.8.0.
Balance and Changes
The difficulty of Hard mode has been reduced by 30%.
The difficulty of Expert mode has been reduced by 10%
A disclaimer has been implemented when you attempt to play Hard mode without completing Normal mode on every road.
Bug fixes
The bonus modifier applied to Compasses (progression currency) at the end of runs on Hard or higher difficulty modes has been fixed. It now applies to Compasses that can be found during the run.
Xbox PC Game Pass/GOG only: The title image on the “Sign in now” pop-up is now higher resolution.
Development Roadmap
What comes next?
The Pick and Banish feature is currently being tested right now! It will be the main new feature of the next update, which will also include the following:
Some objectives will be displayed on the main menu to show your progress.
FPS will be locked at 60 by default (this can still be changed in the settings)
Detection triggers for the statues and the side paths challenges are now more accurate.
More will follow soon!
Onward to the Ark!
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Ludogram & Raw Fury
Source
Changelog.gg summarizes and formats this update. How we read updates.
