Full notes
Full Monsters and Weapons update
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What changed
- Gameplay
- Store
- UI and audio
- Balance
- Events
- Workshop
Monsters and Weapons changes
WELL MET, MONSTER-SLAYERS
Another huge content update has been released! There are TONS AND TONS of new stuff, so here is a quick-view of the most important things:
Added: Global Leaderboards
Added: An official fandom wiki (Huge thanks to Zykokiller84!)
Added: Functional Steam Cloud integration.
The game has now doubled it's amount of items.
An all-new Gem Shop where you can spend your hard-earned gems.
A new UI and many effect updates.
A new attribute: Endurance.
The in-game shop has been updated. There are now many different potions that can spawn, rather than the standard four.
All avatars reworked and new ones added.
Legendary mode made a bit harder and draft phase updated.
Added: An interactive tutorial rather than the previous screenshot-based one.
Other than that many bug fixes, balance changes and graphical updates.
A post-update will come out with some initial thoughts and changes in about a week or so. Greetings, //Bocary bocarystudios@gmail.com
OTHER CHANGES: -You can now trash items in your inventory.
-You can now reroll the shop to search for specific items.
-Level-Up now also restores 5 health to the player. (3 in legendary mode)
-You can now stack multiple poisons on enemies. "Deadly Poison" (Hunter skill) has been reworked. See below.
-Legendary mode now costs 20 Gems and gives x1.2 score.
-"Special Events" in legendary mode now costs 10 gems instead of 8 gold.
-Random Class now costs 5 Gems and gives x1.1 score.
-Unlocking Class Avatars: Win 10 games --> win 3 games.
NEW GRAPHICS: -White box and hourglass-icons added beside the boss timers.
-White box around "RUN" button to more clearly indicate a button.
-All debuffs are now displayed over the monster.
-Skill icons made bigger.
-Added Low-health indicator when you take damage below 10 health. (Turn on/off in settings)
-Added Text in the shop indicating what area you are proceeding to.
-Added an "Are you sure?" question to the Clear Save button.
-Monster section updated.
-All class abilities and weapos now has a border.
BALANCE CHANGES
-Hunter skill "Deadly Poison" reworked.
Now says
"Poison is now stored in this skill and deals 2 damage." This saves inventory space for Hunter, and makes him better late game.
-Templar skill "Justice" reworked. Now says: "Spending 4 mana grants +1 mana"
-Warlock buffed: death scepter now restores 2 health instead of 1.
-Upgrade-Hammer removed and replaced by a new item: Sturdy Old Hammer.
-Slow Time: 5 energy for +5 boss timer ---> 3 energy for +2 boss timer
-Secret Ingredient removed.
-Healing Fate: restore 6 health insteada of 5.
-Battlemage "Firesword" revamped. Now deals % health damage. This makes the class overall better and less luck-based.
-Some requirements for skills have been revised.
BUG FIXES: -Fixed: If you unlocked a class, but quickly pressed "back" before it unlocked, you would be unable to unlock any classes before restarting the game.
-Fixed: Once in about every 10 games, you would be unable to right-click stuff for unknown reasons.
-The random shop items were not optimized, and thus not entirely random. Some items were more favoured than others. It has now been optimized for maximum randomness!
Source
Changelog.gg summarizes and formats this update. How we read updates.
