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Steam News13 February 20224y ago

SFX UPDATE

-Hello fellow- As a result of an unexpected coronaisolation i have had some extra time to work on some of your most requested features following the launch. -And they are ready to experience!

Full notes

Full Monsters and Weapons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Balance
addedThis patch mainly offers a grand palette of all new SOUND EFFECTS. All clickable items, weapons, abilities and some buttons now have a wide variety of sound effects to further enhance your MaW experience. These can of course be turned off in the settings.
changedAdditionally there are a bunch of balance changes. The biggest one being a nerf to the Priest class. Priest has always been a strong class, but your feedback solidified once and for all, that Priest needed a noticable nerf. Hopefully it is more on par with the other classes now.
addedPATCH NOTES: Jesters hat cost 20 -> 25 Jesters hat chance of loot being "2 mana" slightly lowered. Potion stone cost 10 -> 15 Fire charge cost 15 -> 25 Final boss (normal mode) health 200 -> 250 Coin amulet (temp. item) 10 gold per monster -> 15 gold per monster. Rifle deals 1 dmg (1 ammo) -> deals 2 dmg (2 ammo) Slow time cost 15 -> 20 The gem cost for unlocking classes have been slightly adjusted. Vitality (Priest) 7 health over 7 runs -> 6 health over 6 runs Healing wand (Priest) Restore 5 HP and +5 Max HP -> Restore 3 HP and +5 Max HP. Sound effects added to the game!
PATCH NOTES: Jesters hat cost2025PATCH NOTES: Jesters hat cost increased, buffPotion stone cost1015Potion stone cost increased, buffPotion stone cost 10 -> 15 Fire charge cost1525Potion stone cost 10 -> 15 Fire charge cost increased, buffRifle deals 1 dmg (1 ammo) -> deals 2 dmg (2 ammo) Slow time cost1520Rifle deals 1 dmg (1 ammo) -> deals 2 dmg (2 ammo) Slow time cost increased, buff

Monsters and Weapons changes

addedThis patch mainly offers a grand palette of all new SOUND EFFECTS. All clickable items, weapons, abilities and some buttons now have a wide variety of sound effects to further enhance your MaW experience. These can of course be turned off in the settings.
changedAdditionally there are a bunch of balance changes. The biggest one being a nerf to the Priest class. Priest has always been a strong class, but your feedback solidified once and for all, that Priest needed a noticable nerf. Hopefully it is more on par with the other classes now.
addedPATCH NOTES: Jesters hat cost 20 -> 25 Jesters hat chance of loot being "2 mana" slightly lowered. Potion stone cost 10 -> 15 Fire charge cost 15 -> 25 Final boss (normal mode) health 200 -> 250 Coin amulet (temp. item) 10 gold per monster -> 15 gold per monster. Rifle deals 1 dmg (1 ammo) -> deals 2 dmg (2 ammo) Slow time cost 15 -> 20 The gem cost for unlocking classes have been slightly adjusted. Vitality (Priest) 7 health over 7 runs -> 6 health over 6 runs Healing wand (Priest) Restore 5 HP and +5 Max HP -> Restore 3 HP and +5 Max HP. Sound effects added to the game!

-Hello fellow-

As a result of an unexpected coronaisolation i have had some extra time to work on some of your most requested features following the launch. -And they are ready to experience!

This patch mainly offers a grand palette of all new SOUND EFFECTS. All clickable items, weapons, abilities and some buttons now have a wide variety of sound effects to further enhance your MaW experience. These can of course be turned off in the settings.

Additionally there are a bunch of balance changes. The biggest one being a nerf to the Priest class. Priest has always been a strong class, but your feedback solidified once and for all, that Priest needed a noticable nerf. Hopefully it is more on par with the other classes now.

PATCH NOTES: Jesters hat cost 20 -> 25 Jesters hat chance of loot being "2 mana" slightly lowered. Potion stone cost 10 -> 15 Fire charge cost 15 -> 25 Final boss (normal mode) health 200 -> 250 Coin amulet (temp. item) 10 gold per monster -> 15 gold per monster. Rifle deals 1 dmg (1 ammo) -> deals 2 dmg (2 ammo) Slow time cost 15 -> 20 The gem cost for unlocking classes have been slightly adjusted. Vitality (Priest) 7 health over 7 runs -> 6 health over 6 runs Healing wand (Priest) Restore 5 HP and +5 Max HP -> Restore 3 HP and +5 Max HP. Sound effects added to the game!

You can expect some other patches until the official Item Update hits in a few months. Also continue your great feedback at bocarystudios@gmail.com

Greetings

Source

Steam News / 13 February 2022

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