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- Monsters and Monocles
Progress Update - February 2020
Hi everyone! After weeks of hard work, we're finally getting close to wrapping up the Mansion's Lord Skullington boss! We're super happy with how it's all shaping up, so I wanted to share a quick sneak peek at some WIP…
- Monsters and Monocles
Progress Update - January 2020
Hi everyone! As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in! The lion’s share of our time this past month has been spent further developing the mansion’s b…
- Monsters and Monocles
Progress Update - December 2019
Hi everyone! As the year draws to a close, here’s a rundown of what we’ve been up to this past month. Factory Zone Enemies To complement the industrial nature of the factory itself, I wanted to really lean into the stea…
- Monsters and Monocles
Progress Update - November 2019
Hi everyone. In an effort to keep you all up to speed with what we’re currently working on, I’m aiming to put together an update post each month. Let’s jump right in! Combat Arenas We felt that the transition into/out o…
- Monsters and Monocles
Making Progress
Hi everyone, It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then. We're still in the process of working through a pretty massive team member transition, as G…
- Monsters and Monocles
We’re Still Alive!
Firstly, I wanted to offer a massive thank you to everyone for your continued patience and understanding over the past few months. We didn’t intend to have such an extended period of radio silence, but rest assured that…
- Monsters and Monocles
Content Update 13: In the Zone!
Hi everyone! Lots of cool new stuff this update, so let’s dive right in! This update is all about moving forward with our goal of adapting all of the existing zones to use the new room-based generation system. It’s take…
- Monsters and Monocles
Content Update 12: Time to Get Active!
Hi everyone! This update ended up being one of our largest to date, as we added new things, polished some old things, and generally made some big core changes. The primary focus on this update was to improve all of the…

