HomeGamesUpdatesPricingMethodology
Steam News5 September 20205y ago

Switching from ASCII to tiled bitmaps.

What's New: Permanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood).

Full notes

Full Monsterland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes2 removals
  • Gameplay
  • Balance
  • Compatibility
  • Store
addedWhat's New:
changedPermanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood).
removedRenderer migrated from SDL1 to SDL2, no longer using unstable custom OpenGL code
addedNew intro level
changedImproved music in several places
changedMore responsive movement when rapidly changing direction

Monsterland changes

addedWhat's New:
changedPermanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood).
removedRenderer migrated from SDL1 to SDL2, no longer using unstable custom OpenGL code
addedNew intro level
changedImproved music in several places

What's New:

  • Permanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood).

  • Renderer migrated from SDL1 to SDL2, no longer using unstable custom OpenGL code

  • New intro level

  • Enhanced ending level providing proper closure to the story

  • Improved music in several places

  • More responsive movement when rapidly changing direction

  • Small level changes (lighting, tweaks to story)

  • Primitive inventory system (mostly to make Torches for dark places at this time)

  • Ability to travel back and forth between levels a la Hexen hubs - useful to grab health or scrap

  • Beta option to use mouse aiming (still limited to 8 directions, obviously)

  • Game no longer pauses on player thoughts or NPC quips; other minor cosmetic improvements

Known Issues:

  • Inability to switch back to ASCII mode at this time (too many rendering pipeline changes). NOTE: old ASCII version is now available in "beta" branch with password "asciigraphics"; however, it also lacks all the non-graphics updates that made it into the bitmap version.

  • Unresolved water warping effect picked up during SDL2 migration

  • Video resolution options are not there at the moment; game defaults to desktop resolution

  • "Previous weapon", "Next weapon", "Next Inventory Item" keys are missing, thus complicating the mapping of controller buttons to keyboard

(Possible) Future Plans:

  • Random campaign generation with achievements for passing the first 2,4,8,16, etc levels without dying.

Source

Steam News / 5 September 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.