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Latest Monsterland updates
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- Monsterland
Hopefully fixed a GPU startup crash
Game crashes on startup on some GPUs. This is an attempt to fix it.
Announcement - Monsterland
ASCII renderer made prettier
also ASCII renderer is now default.
Announcement - Monsterland
Renderer update
walls will have appearance of depth 2. power-up glow effect enhanced, tank has a shadow suggesting height 3. this is a huge performance hit, hopefully not felt on modern gaming systems
Announcement1 changePerformance - Monsterland
Game has been renamed to "Mutant Gate".
I'm working on an RPG which takes place after the events of this game, which involves some retconning of Monsterland's setting in order to fit it, and I've been unhappy with Monsterland's very generic name for a long ti…
Store1 change - Monsterland
Optional intro level is back
Also, minor narrative changes in prison and last level. Now forces SDL into D3D mode just in case SDL would misbehave on Steam Deck.
Announcement - Monsterland
Brightness option added
Monsterland now has an option to alter in-game brightness in "Game/Video options".
Announcement1 changeGameplay - Monsterland
another retcon
slightly changed game ending screen to alter location of the events
Announcement1 changeGameplay - Monsterland
Minor story retcon...
... in case I reuse this universe in my new game. Basically location of protagonist's daughter moved back to Sarang-2 instead of Earth.
Announcement1 changeGameplay - Monsterland
Bugfix in final boss map
On final boss map, the "exit portal" may become inactive, so the player can't go to epilogue maps. The issue could be remedied by saving and loading the savegame. Now the issue has been fixed in code.
Announcement2 changesFixMaps - Monsterland
Full support for Steam Deck controls
Monsterland is now fully controllable via Steam Deck with zero configuration required.
Announcement - Monsterland
Hybrid graphics and streamlined gameplay
The full-graphics mode was a mixed bag. Characters looked particularly bad. Monsterland is now using a hybrid mode which preserves its ASCII personality while retaining the most often encountered/boring ASCII - walls, f…
Store2 changesMaps - Monsterland
Switching from ASCII to tiled bitmaps.
What's New: Permanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood). Renderer migrated from SDL1 to SDL2, no longer using unstable custom OpenGL code New int…
Store11 changesGameplayBalance
