Full notes
Full Monsterest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
I updated the anonymous guests, satisfaction system, and management features. I also reduced the burden of furniture placement and guest requirements to emphasize the freedom to decorate and run your inn in your own way.
Management
Added a Room Tier system. Higher room tiers allow you to charge higher lodging fees.
Added the Amenity Tray. You now need to restock amenities while running the inn. Rooms can still operate without amenities, but will generate significantly less income.
Introduced Inn Reputation. A higher reputation attracts more guests to your inn.
Satisfaction
Steam post imageSteam post image
Satisfaction states have been refined into multiple tiers.
Guests are now considered satisfied at 60% instead of requiring 100%.
A guest’s satisfaction from the previous day now affects the next day, reducing the overall burden of maintaining satisfaction.
Furniture
Relaxed furniture placement restrictions, allowing for more freedom in room decoration.
All furniture now contributes to satisfaction, regardless of guest preferences.
Reduced the number of required furniture items for guests.
For example, Gadie no longer requires a desk and instead requires a specific room tier.
Anonymous Guests
Guests you cannot befriend or talk to.
They begin visiting your inn once certain conditions are met.
You can increase their satisfaction by providing the items they request.
Other
You can now close menus using the Tab key.
The reception desk can now be accessed even when guests are present.
Iron ore can now be destroyed using the copper pickaxe’s spin attack.
Added durability to wallpapers and flooring.
Added emphasis highlighting to dialogue and letters.
Added text animation effects to some dialogue lines.
Added guidance for the spin attack mechanic.
Fixed several minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
