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Steam News13 May 20251y ago

Attack of the Slimes v1.2.2

Biome Updates Shortened all biomes to be only a single screen long Increased monster density in biomes, including making more double and triple battles in later biomes New Grassland Biome Added support for biomes off of

Full notes

Full Monster Path update

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What changed

1 fix5 additions10 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedBiome UpdatesShortened all biomes to be only a single screen long
changedBiome UpdatesIncreased monster density in biomes, including making more double and triple battles in later biomes
addedBiome UpdatesNew Grassland Biome
addedBiome UpdatesAdded support for biomes off of the main path
addedBiome UpdatesNew Secret Biome, unlocked by gathering 5 slimes
changedQuality of LifeMade fast mode much faster

Monster Path changes

changedShortened all biomes to be only a single screen long
changedIncreased monster density in biomes, including making more double and triple battles in later biomes
addedNew Grassland Biome
addedAdded support for biomes off of the main path
addedNew Secret Biome, unlocked by gathering 5 slimes

Biome Updates

  • Shortened all biomes to be only a single screen long

  • Increased monster density in biomes, including making more double and triple battles in later biomes

  • New Grassland Biome

  • Added support for biomes off of the main path

  • New Secret Biome, unlocked by gathering 5 slimes

Quality of Life

  • Made fast mode much faster

  • Can select paths with WASD or Arrow keys

  • Can now see which biome each path leads to

  • If you click run your companion will automatically run as well

Improvements

  • Improved visual clarity in battle scenes

  • Incrementally improved art and sound, including many UI elements

  • Improved shadow visuals across the entire game

Balance

  • Balance pass on all enemy and companion levels, this is in conjunction with reducing the biome length

  • Rebalanced "+" version of all moves

  • Shops now occur in every room after saving Alfredo

  • Redid Fatigue status ailment (Fatigue now takes 1% more damage each turn, Fatigue resets when you kill a dragon boss, cabbages can be used when fatigue is damaging you, clicking run when you have two characters does not make the second character take fatigue damage).

Glitches

Idk, I fixed a lot of them. Mostly related to the moves.

Thanks again for everyone who has supported us so far! The Slime update is nearly, done. We still plan to bring in one more enemy and a custom soundtrack for the slime biome. We look forward to your continued feedback!

Source

Steam News / 13 May 2025

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