In this update8
Full notes
Full Monster Path update
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What changed
- Gameplay
- Maps
- Balance
- Store
- Performance
- UI and audio
Monster Path changes
Unlockable Companions
Can now unlock companions and play with them from the start of the game
Included two new companions: Chime and Mirage
Chime gives you one spark every time you use a dark move
Mirage makes all battlers immune to ALL status ailments
Ailments
Burn and Poison are now temporary ailments
Added 3 new ailments, Fatigue, Weakness, and Protected
Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle.
Weakness. Lowers battler attack by 1 stage per turn
Protect. Raises battler defense by 1 stage per turn
Types
Add two new types: Light and Dark types
Light type is super effective against: dark
Light type is not very effective against: light
Dark type is super effective against: fire, grass, water
Dark type is not very effective against: dark, light
Rebalanced existing monsters and adjusted their typing
Added new light type monster: Mirage
Mirage heals negative status ailments, replacing them with cure, and then is used up.
Added new dark type monster: Chime
Chime gives 3 sparks when using a dark type move, and then is used up.
Moves
Sparking a move now completely changes its behavior compared to the previous behavior of doubling power
Introduced new moves that can generate sparks
Added several new moves including moves taking advantage of new ailments (see ailment section)
Did a comprehensive balance pass on all moves
Quality of Life
Added option to remove screenshake
Removed the need to click twice when selecting an attack
Added a note explaining how potions work in the shop
Improvements
Improved performance on lower end machines
Incrementally improved art and sound, including many UI elements
Redid main menu
Improved voice acting quality
Added new names to credits (Thank you all contributors!)
Balance
- Changed flying squirrel power to be10% increased healing per squirrel (Used to be heal status ailments and then fly away)
Buffed Lenard the Lion to give 5 power per turn (up from 3)
Lowered spawn rate of bluezaros
Glitches
Fixed lighting in the last room
Gargoyles now activate at the correct life threshold
Fixed FMOD logo
Removed feedback button in final rooms
Fixed a glitch where some power ups were not stacking correctly
Thanks again for everyone who has supported us so far! We look forward to your continued feedback as we look forward to the next major release of Monster Path!
Source
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