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Steam News17 January 20242y ago

Monster Path Radiance & Shadows Update

Unlockable Companions Can now unlock companions and play with them from the start of the game Included two new companions: Chime and Mirage Chime gives you one spark every time you use a dark move Mirage makes all battl

In this update8

Full notes

Full Monster Path update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions8 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • Store
  • Performance
  • UI and audio
addedUnlockable CompanionsCan now unlock companions and play with them from the start of the game
addedUnlockable CompanionsIncluded two new companions: Chime and Mirage Chime gives you one spark every time you use a dark move Mirage makes all battlers immune to ALL status ailments
addedAilmentsAdded 3 new ailments, Fatigue, Weakness, and Protected Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. Weakness. Lowers battler attack by 1 stage per turn Protect. Raises battler defense by 1 stage per turn
addedTypesAdd two new types: Light and Dark types Light type is super effective against: dark Light type is not very effective against: light Dark type is super effective against: fire, grass, water Dark type is not very effective against: dark, light
changedTypesRebalanced existing monsters and adjusted their typing
addedTypesAdded new light type monster: Mirage Mirage heals negative status ailments, replacing them with cure, and then is used up.

Monster Path changes

addedCan now unlock companions and play with them from the start of the game
addedIncluded two new companions: Chime and Mirage Chime gives you one spark every time you use a dark move Mirage makes all battlers immune to ALL status ailments
addedAdded 3 new ailments, Fatigue, Weakness, and Protected Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. Weakness. Lowers battler attack by 1 stage per turn Protect. Raises battler defense by 1 stage per turn
addedAdd two new types: Light and Dark types Light type is super effective against: dark Light type is not very effective against: light Dark type is super effective against: fire, grass, water Dark type is not very effective against: dark, light
changedRebalanced existing monsters and adjusted their typing

Unlockable Companions

  • Can now unlock companions and play with them from the start of the game

  • Included two new companions: Chime and Mirage

    • Chime gives you one spark every time you use a dark move

    • Mirage makes all battlers immune to ALL status ailments

Ailments

  • Burn and Poison are now temporary ailments

  • Added 3 new ailments, Fatigue, Weakness, and Protected

    • Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle.

    • Weakness. Lowers battler attack by 1 stage per turn

    • Protect. Raises battler defense by 1 stage per turn

Types

  • Add two new types: Light and Dark types

    • Light type is super effective against: dark

    • Light type is not very effective against: light

    • Dark type is super effective against: fire, grass, water

    • Dark type is not very effective against: dark, light

  • Rebalanced existing monsters and adjusted their typing

  • Added new light type monster: Mirage

    • Mirage heals negative status ailments, replacing them with cure, and then is used up.

  • Added new dark type monster: Chime

    • Chime gives 3 sparks when using a dark type move, and then is used up.

Moves

  • Sparking a move now completely changes its behavior compared to the previous behavior of doubling power

  • Introduced new moves that can generate sparks

  • Added several new moves including moves taking advantage of new ailments (see ailment section)

  • Did a comprehensive balance pass on all moves

Quality of Life

  • Added option to remove screenshake

  • Removed the need to click twice when selecting an attack

  • Added a note explaining how potions work in the shop

Improvements

  • Improved performance on lower end machines

  • Incrementally improved art and sound, including many UI elements

  • Redid main menu

  • Improved voice acting quality

  • Added new names to credits (Thank you all contributors!)

Balance

  • Changed flying squirrel power to be10% increased healing per squirrel (Used to be heal status ailments and then fly away)
  • Buffed Lenard the Lion to give 5 power per turn (up from 3)

  • Lowered spawn rate of bluezaros

Glitches

  • Fixed lighting in the last room

  • Gargoyles now activate at the correct life threshold

  • Fixed FMOD logo

  • Removed feedback button in final rooms

  • Fixed a glitch where some power ups were not stacking correctly

Thanks again for everyone who has supported us so far! We look forward to your continued feedback as we look forward to the next major release of Monster Path!

Source

Steam News / 17 January 2024

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