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Steam News29 June 20251y ago

The launch didn't go as expected (3000 wishlists, 14 sales). Here's what's next.

Hey everyone, I'm the solo dev behind Monster Mayhem, a cartoon-style roguelike survivor-like that just launched on Steam.

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Full Monster Mayhem update

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Hey everyone,

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedIf you're just discovering this now and are curious, I'd love to hear what you think. The price is low, the game is short and intense, and I made it with love (and lots of stress).

Monster Mayhem changes

changedIf you're just discovering this now and are curious, I'd love to hear what you think. The price is low, the game is short and intense, and I made it with love (and lots of stress).

I'm the solo dev behind Monster Mayhem, a cartoon-style roguelike survivor-like that just launched on Steam.

Before release, I had around 3,000 wishlists and worked hard on the page, trailer, and game itself. But after launch... only 14 sales and 0 reviews in the first 24 hours. It honestly hurt. I know it's hard to get visibility as an indie, but I was hoping for more.

I'm not writing this to complain, I just want to be honest about the reality many solo devs face. And also to let you know: I'm not giving up.

I’ll keep updating the game, improving the experience, and trying to understand what went wrong and what can be better. If you're one of the few people who bought the game: THANK YOU 🙏 You're early supporters and I genuinely want your feedback.

If you're just discovering this now and are curious, I'd love to hear what you think. The price is low, the game is short and intense, and I made it with love (and lots of stress).

Let me know:

  • What do you think of the trailer / screenshots?

  • What would convince you to try it?

  • Or if you played it: what should I improve first?

Thanks for reading. I’m still here, and I’m listening.

Lunarhellgames

Source

Steam News / 29 June 2025

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