In this update10
Full notes
Full Monster Mayhem update
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What changed
- Balance
Monster Mayhem changes
Added 5 new passive abilities:
Enemy Confusion – Periodically confuses a percentage of enemies, causing them to attack each other instead of the player. - Shockwave Totem – Deploys a totem that unleashes 10 concussive blasts, damaging nearby enemies. - Skill Mentor – Every few minutes, upgrades a random active ability by one level. - Adrenaline Rush – Enter an adrenaline state where you deal more damage the lower your health is. - Midas Touch – Transforms nearby enemies into valuable gold coins every 40 seconds. Greed is good!
Added 2 new active abilities:
Explosive Blink – Teleport to a random spot, causing explosions that damage and stun enemies at both ends. - Piercing Ray – Fires a beam that penetrates all enemies in a straight line.
Fixed an issue related to unlocking the Dubstep music genre.
Fixed various damage and attack speed issues related to the boss PENGUARD.
Fixed an issue where the Gold Rain event did not spawn gold correctly.
Fixed some problems with minion collisions.
Fixed a bug where the music volume would reset when changing the master volume.
Balanced the volume of some abilities.
Improved enemy balancing across all stages.
Added a simple fade animation to props that spawn on various stages..
Source
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