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Full notes
Full Monster Lily update
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What changed
- Gameplay
- Events
- Fixes
- Balance
Monster Lily changes
Thanks again to everyone who has been playing the demo! Development on the full game is progressing smoothly, and we’re still on track for a May release.
The full version is shaping up with a number of enhancements. In addition to new items and abilities, the game will feature over 40 unique monsters across 26 floors (spanning four distinct zones), along with several meaningful gameplay updates. We’ll be sharing more details on the full game and an exact release date soon.
Because of the many gameplay and code changes, it’s becoming increasingly difficult to keep the demo up to date. As such, going forward the demo will primarily receive bug fixes. We thank folks for understanding as this will help us focus on the main game. That said, we are happy to announce several updates to the demo!
Demo Updates
Attacks on unaware monsters can no longer miss.
Attacks on monsters that idolize you can no longer miss.
Reduced monster noise radius. Shouts (such as those from Kobolds) now only alert nearby monsters, reducing unfair situations.
Improvements to the Japanese translation.
Death Altars now require only a single sacrifice.
Healer AI is less annoying, and their ability speed has been reduced.
Fixed a game-breaking bug: previously, if a snake bites your private parts several times, the poison would cause instant death.
Volcano Staff damage increased.
Door Toy can now be used on existing doorways.
Removed several items that weren’t very fun and will not appear in the final game: Poison Staff, Triple Razor, Meat Fluid. (We’d love to hear if anyone is disappointed to see these go!)
Source
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