Full notes
Full Monster Knockout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
- UI and audio
- Gameplay
- Workshop
- Performance
Steam post image
🐦 Monster Knockout — Major Update 5.4.0
The Last Major Update
Happy new year everyone
This is our biggest and best update to the game.
We want to end with a bang.
The Trailer Here:
✨ NEW
Main Menu
Monsters now respawn in the main menu after knocking them out.
Added DLC pop up when you have purchased DLC (Only gets shown once)
Settings
V-Sync Toggle → Lock/unlock your frame rate for smoother visuals.
Expanded Monitor/Aspect Ratio Support → Added compatibility for more screen types, including:
16:10 → 1920x1200, 2880x1800
21:9 → 3440x1440, 2560x1080
24:10 → 3840x1600
32:9 → 5120x1440, 3840x1080
48:9 → 5760x1080, 7680x1440
Master Volume Slider → Control all audio with a single slider.
Added an option in Settings → Audio: “Use my selected track in all scenes”.
When enabled, the game will always play the track you choose in the music selector, regardless of what scene you enter.
When disabled, the game will play the scene-specific music if one is assigned (e.g., Main Menu theme, Level music, Credits music). If a scene has no assigned track, it falls back to your selected/default track.
Switching this option takes effect immediately — if you toggle it on mid-level, the current scene’s music is swapped for your chosen track.
Fullscreen now has 3 options to choose from:
Exclusive Fullscreen
Fullscreen window (borderless)
Windowed
The game window now displays the version in the title bar.
Added Safe Mode (launch with -safe).
Disables Workshop and Level Editor
Resets all settings to default
Added a new tab"General"
Some progress can be reset in the new General settings. This Includes:
Levels Data
Shop Data
Monster Knockout Idle Data
Monster Knockout Bounce Data
(Any Data Lost Can Not Be UNDONE)
Shop
Shop functionality has been added! You can now browse and purchase:
Hats
Skins
Character switching is now supported directly from the shop.
Credits
Credits screen updated with new information.
Patch Notes
In-game patch notes are now more accurate (synced with Steam).
Added filter options: ALL / SMALL / MINOR / MAJOR patches.
Added utility buttons:
Clear Cache
Get From Steam
Refresh
Audio
Changed from the default unity audio engine to now using FMOD for audio.
(This is so I can add music and SFX to the game more easily)
What Is FMOD
Levels
- NOTE PROGRESS FOR THE LEVELS BEING UNLOCKED HAS HAD TO BE RESET -
Changed the way levels unlock and made it more reliable at unlocking.
Added a pop up to show you what levels have been unlocked.
Levels 75–100 have been redesigned and regenerated for smoother progression.
Pressing ESC now pauses the game, giving you quick access to menu options mid-level.
Added a "Settings" button in the pause menu (Shortcut to go to the Main Menu Settings Menu).
The score has now been encrypted. (Most old save should still work, to get the encrypted file please delete the gameData.json file and restart your game, all new players will not need to do this)
Level Editor
Added more objects for you to add to your levels.
Loaded Level Display → The editor now clearly shows which level is open.
Edit / Play Mode Toggle (F1) → Switch instantly between building and testing without leaving the editor.
Delete Key Support → Press DEL to quickly remove selected objects.
Ghost Previews → See a translucent preview of what you’re about to place before confirming.
Continuous Placement → Place multiple objects without re-selecting each time.
File Size Limit → Saves capped at 1 MB (~3000 boxes) to prevent performance issues.
Added a confirmation pop up if the file exceeds 1MB (Loading when pop up appears may cause lag or may crash your game. Mainly Happens If In Play Mode)
Loading Screen for Level Loads → Progress bar + status messages while loading JSON files. Warns if file size exceeds the limit.
Rotation Controls →
Q / E → Free rotation.
Z / X → Snap rotation in 15° increments.
Pick Tool (P) → Point at any object in the scene and press P to pick it, allowing you to place more copies instantly.
Multi-Select Tool →
Hold Shift + drag with your mouse to select multiple objects.
Move them as a group or delete them all at once with Shift + DEL.
State Capture / Restore → When you press F1 to enter Play mode, the editor takes a snapshot of your level.
Any changes you make during Play are not saved.
When you return to Edit mode, your level is restored exactly as you left it.
This prevents accidental data loss when testing your level.
Added Controls Button if you forget the controls there will always be quick access to it.
(EXAMPLE OF THE CONFIRMATION POP UP IF FILE IS OVER 1MB)
(WHAT HAPPENS IF YOU CONFIRM)
saving the level will be disabled.
Auto save gets disabled.
Monster Knockout Idle DLC:
Some/All progress might reset upon the update
Added $/s to each business you have brought.
Changed the way businesses can be updated/added in unity. (May cause some saves to break)
Added the cost to each business you have brought.
Added how many of one business you own to each button.
The money can now count higher than before.
The money has been abbreviated so it is easier to read.
Added new businesses to purchase.
Monster Knockout Bounce DLC:
You can now reset data for MK Bounce.
🛠 FIXED
Engine & Security (Reminder)
Upgraded Monster Knockout to the latest patched Unity version due to the reason:
(Unity Technologies recently identified and disclosed a critical security vulnerability)
Updated Unity Version (6000.3.1f1)
Main Menu
Settings now save correctly between sessions.
Updated the look of the volume sliders.
“How to Play” scene now loads properly.
Removed the HDR toggle.
Fixed refresh rate not applying correctly.
The music automatically mutes when the slider is at it's minimum value.
The Levels button now takes you to the updated levels screen (Shortcut to go to the Main Menu Levels Menu).
Removed all toggle to mute buttons in "Audio"
Levels 1–100
Trajectory line is now more accurate.
Fixed bird glitch where it would return to the start or not fire.
Ensured only one instance of the bird is active across all levels (1–100).
Level Editor
Boxes now stay in place (no more slowly sinking to the ground).
Placed objects are now attached to your mouse first for better placement control.
Updated “Clear Level” button for reliability.
Score is no longer tracked while using the Level Editor.
Monster Knockout Bounce DLC
Fixed incorrect button text: in MKB Day Mode the “Back” button was incorrectly labelled “Play”.
Monster Knockout Idle DLC:
Removed the big wall of text giving you all the cost, upgrades and businesses owned.
The save/load buttons have been made slightly smaller so they are harder to accidently click.
Made the scroll work again so you can get to other businesses.
Centred the "Money" button relative to the Money counter and Money Per Second counter.
📌 Note
This will be the last major update for Monster Knockout.
Patches, fixes, and polish updates will continue to roll out until April.
An announcement will be made on our social media when this period has ended, Keep an eye out for it.
Also support for the old Main Menu has now ended
This is the notice on the old Main Menu:
“⚠ Unsupported Menu Notice
The main menu you are currently using is outdated and unsupported.
Some features may be broken, unavailable, or not function as intended.
To access the latest features, settings, and improvements, please switch to the new main menu.”
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Support
Source
Changelog.gg summarizes and formats this update. How we read updates.
