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Steam News1 January 20266mo ago

Major Update 0.7 Released! | New Content and Major Overhaul

Hello Monster Girl Lovers, Happy new year! After much work we're back with a long overdue update for Monster Girl Descent, and now it is better than ever!

Full notes

Full Monster Girl Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Monster Girl Lovers,

What changed

0 fixes20 additions5 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Security
  • Balance
  • Store
addedHappy new year!
addedIt is highly recommended to start a new save due to the number of changes made to starting decks, cards and other events. A lot of the changes probably won't reflect properly on old saves.
changedWhilst many of the core systems remain the same in terms of appearance, we've gone through and painstakingly refined and improved upon many of the design and code aspects. It should now feel much better to play overall.
addedVarious parts of the UI such as the Artifact menu, battle menu and Gobbo's shop have been improved upon in many places to be less janky, more intuitive and easier for us to develop. Meaning we can add new items, cards and other data without needing it all to be hand crafted. It is a lot more dynamic and fluid now.
changedWe've also overhauled the classes and cards. Classes should feel more unique now and each has their own proper special features.
addedAll previous cards have either been replaced, retweaked or redesigned. They should all now feel much better to play and less random. Since we've added a bunch of new cards, there should also be a few more viable builds than just one to play with.

Monster Girl Descent changes

addedHappy new year!
addedIt is highly recommended to start a new save due to the number of changes made to starting decks, cards and other events. A lot of the changes probably won't reflect properly on old saves.
changedWhilst many of the core systems remain the same in terms of appearance, we've gone through and painstakingly refined and improved upon many of the design and code aspects. It should now feel much better to play overall.
addedVarious parts of the UI such as the Artifact menu, battle menu and Gobbo's shop have been improved upon in many places to be less janky, more intuitive and easier for us to develop. Meaning we can add new items, cards and other data without needing it all to be hand crafted. It is a lot more dynamic and fluid now.
changedWe've also overhauled the classes and cards. Classes should feel more unique now and each has their own proper special features.

Happy new year!

After much work we're back with a long overdue update for Monster Girl Descent, and now it is better than ever!

Complete overhauls of many of the game features, another monster girl joins the roster and more!

It is highly recommended to start a new save due to the number of changes made to starting decks, cards and other events. A lot of the changes probably won't reflect properly on old saves.

Whilst many of the core systems remain the same in terms of appearance, we've gone through and painstakingly refined and improved upon many of the design and code aspects. It should now feel much better to play overall.

Various parts of the UI such as the Artifact menu, battle menu and Gobbo's shop have been improved upon in many places to be less janky, more intuitive and easier for us to develop. Meaning we can add new items, cards and other data without needing it all to be hand crafted. It is a lot more dynamic and fluid now.

We've also overhauled the classes and cards. Classes should feel more unique now and each has their own proper special features.

All previous cards have either been replaced, retweaked or redesigned. They should all now feel much better to play and less random. Since we've added a bunch of new cards, there should also be a few more viable builds than just one to play with.

Of course, some more content for you to enjoy too!

Here's the full changelog:

New Content:

The Scorpion Girl can now be found in the depths of the cave, watch out for her powerful stinger!

  • Added Scorpion Girl and her H-Scene.

  • Added a difficulty setting system so you can adjust the level of challenge. (Can be changed at any time from the options menu)

  • 100+ New Cards.

  • New and Improved Artifact system.

  • Improved and upgraded UI and backends.

  • Added some more floor designs.

  • Added more interactables that can randomly spawn on each floor.

  • All player classes have had their cards and skills overhauled completely. Useless cards have mostly been removed and more interesting cards and unique mechanics for each class have been emphasised.

  • All classes now start out slightly weaker without immediate access to instant-win cards such as singularity. Stronger cards need to be earned/found bought deeper in the dungeon.

  • Despite the above, each class now has its own unique mechanics to learn and exploit to help your survival.

  • New shield generation system. Every stack of shield you have prevents 1 damage to your HP. (A familiar system.)

  • New Momentum system for the Warrior Class (Build your momentum by attacking or taking damage and use it to make your attacks stronger.)

  • New Arcane Cycle system for the Mage Class. (The effects of your cards can change depending on the element you played before)

  • New Overheal system for the Cleric. (Healing over Max HP generates shields. These can be spent to make spells stronger.)

  • Added a bunch of new status effects that will need to be managed inside and outside battles in the form of special cards.

  • Card rewards now take your class into account when deciding drops. You won't get cards for other classes anymore. Only neutral cards or those that belong to your class.

  • The above change also applies to Gobbo's shop.

  • New UI Graphics and improvements across the board.

  • Cards now have unique graphics to indicate what class they are for, their rarity and other aspects. Colourless cards can be used by any class.

  • Rocks, debris and other obstacles are now placed more randomly (with safeguards to make

Source

Steam News / 1 January 2026

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