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Steam News21 April 20242y ago

Even More Hotfixes 0.1c

- Fixed Monster encounters sometimes not resetting properly when leaving the cave.

Full notes

Full Monster Girl Descent update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed Monster encounters sometimes not resetting properly when leaving the cave. - Fixed player name not restoring correctly after defeat - Fixed Major Heal causing player's turn to end - Fixed issues with artifacts not equipping properly on mage and priest classes - You can now visibly see how many copies of a card you have in your library, they are no longer consolidated - Changed some stats for mage and priest to hopefully be more viable for runs - Increased power of some player cards - Made normal mobs more forgiving overall, the harder fights should be the bosses - Gave the Mage more offensive spells and removed a couple of useless cards - Adjusted some card mana costs

Monster Girl Descent changes

fixedFixed Monster encounters sometimes not resetting properly when leaving the cave. - Fixed player name not restoring correctly after defeat - Fixed Major Heal causing player's turn to end - Fixed issues with artifacts not equipping properly on mage and priest classes - You can now visibly see how many copies of a card you have in your library, they are no longer consolidated - Changed some stats for mage and priest to hopefully be more viable for runs - Increased power of some player cards - Made normal mobs more forgiving overall, the harder fights should be the bosses - Gave the Mage more offensive spells and removed a couple of useless cards - Adjusted some card mana costs

- Fixed Monster encounters sometimes not resetting properly when leaving the cave. - Fixed player name not restoring correctly after defeat - Fixed Major Heal causing player's turn to end - Fixed issues with artifacts not equipping properly on mage and priest classes - You can now visibly see how many copies of a card you have in your library, they are no longer consolidated - Changed some stats for mage and priest to hopefully be more viable for runs - Increased power of some player cards - Made normal mobs more forgiving overall, the harder fights should be the bosses - Gave the Mage more offensive spells and removed a couple of useless cards - Adjusted some card mana costs

Source

Steam News / 21 April 2024

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