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Steam News19 January 20242y ago

Major update v2.6

Achievements! We've added a number of changes, bug fixes and balance updates. The biggest addition is 5 new achievements that can be collected while playing.

Full notes

Full Monster Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes1 removal
  • Balance
  • Performance
  • Maps
  • UI and audio
  • Gameplay
addedWe've added a number of changes, bug fixes and balance updates . The biggest addition is 5 new achievements that can be collected while playing.
changedAssets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)
addedLevel 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map
removedLevel 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map
addedLevel 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars
changedBugs • Reduced sorting priority for water, was previously rendering through trees • Removed grass terrain textured objects • Fixed an issue with the mass slider not accurately reflecting the current mass of the player • Fixed missing textures on some objects that got removed accidentally • Stuck button no longer works after the game has ended • Fixed an issue with the UI causing the screen to shake

Monster Factory changes

addedWe've added a number of changes, bug fixes and balance updates . The biggest addition is 5 new achievements that can be collected while playing.
changedAssets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)
addedLevel 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map
removedLevel 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map
addedLevel 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars

Achievements!

We've added a number of changes, bug fixes and balance updates. The biggest addition is 5 new achievements that can be collected while playing.

Assets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)

Level 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map

Level 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map

Level 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars

Bugs • Reduced sorting priority for water, was previously rendering through trees • Removed grass terrain textured objects • Fixed an issue with the mass slider not accurately reflecting the current mass of the player • Fixed missing textures on some objects that got removed accidentally • Stuck button no longer works after the game has ended • Fixed an issue with the UI causing the screen to shake

Balance • Increased speed ability and overall speed at Tier 4/5 • Increased the stuck button/killbox spawn height (may increase it based on the current players tier) • Time is no longer added to the clock at tier 4/5

Miscellaneous additions • Added a stuck/spawn button, in case the player falls through the map or gets stuck on anything

Achievements • Added 5 steam achievements • One for each first time collecting abilities (Tank, Jump, Speed) • Finish a round for the first time • Eating the sloth statue in the city level

Source

Steam News / 19 January 2024

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