What changed
0 fixes6 additions2 changes1 removal
- Balance
- Performance
- Maps
- UI and audio
- Gameplay
addedWe've added a number of changes, bug fixes and balance updates . The biggest addition is 5 new achievements that can be collected while playing.
changedAssets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)
addedLevel 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map
removedLevel 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map
addedLevel 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars
changedBugs • Reduced sorting priority for water, was previously rendering through trees • Removed grass terrain textured objects • Fixed an issue with the mass slider not accurately reflecting the current mass of the player • Fixed missing textures on some objects that got removed accidentally • Stuck button no longer works after the game has ended • Fixed an issue with the UI causing the screen to shake
Monster Factory changes
addedWe've added a number of changes, bug fixes and balance updates . The biggest addition is 5 new achievements that can be collected while playing.
changedAssets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)
addedLevel 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map
removedLevel 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map
addedLevel 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars
Achievements!
We've added a number of changes, bug fixes and balance updates. The biggest addition is 5 new achievements that can be collected while playing.
Assets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved the floating score, as it was previously blocking the play screen • Reduced some of the post effects (bloom and ambient occlusion)
Level 1 • Added more wind turbines • Balanced some of the corn field assets • Created a more chaotic scene with cars • Removed a large portion of trees from the map
Level 2 • All roads on bridges are now delete when the bridge is eaten • Removed a large portion of trees from the map
Level 3 • Added wind turbines to the map (Tier 5 objects) • Created a more chaotic scene with cars
Bugs • Reduced sorting priority for water, was previously rendering through trees • Removed grass terrain textured objects • Fixed an issue with the mass slider not accurately reflecting the current mass of the player • Fixed missing textures on some objects that got removed accidentally • Stuck button no longer works after the game has ended • Fixed an issue with the UI causing the screen to shake
Balance • Increased speed ability and overall speed at Tier 4/5 • Increased the stuck button/killbox spawn height (may increase it based on the current players tier) • Time is no longer added to the clock at tier 4/5
Miscellaneous additions • Added a stuck/spawn button, in case the player falls through the map or gets stuck on anything
Achievements • Added 5 steam achievements • One for each first time collecting abilities (Tank, Jump, Speed) • Finish a round for the first time • Eating the sloth statue in the city level