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Steam News17 November 20232y ago

Updated notes for v2.5.2

Updated game functionality includes: - Reduced gravity - Increased jump height - Shader draw priority changes - Added a killbox below the map, players will not be teleported back above the map should they fall through s

Full notes

Full Monster Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Performance
addedUpdated game functionality includes: - Reduced gravity - Increased jump height - Shader draw priority changes - Added a killbox below the map, players will not be teleported back above the map should they fall through somehow - Added a "stuck" button to the menu, for obvious reasons - Added LOD groups to unrender distant objects that cause unnecessary frame loss.
changedMore updates to come soon, and a big update to graphics/shaders/performance!

Monster Factory changes

addedUpdated game functionality includes: - Reduced gravity - Increased jump height - Shader draw priority changes - Added a killbox below the map, players will not be teleported back above the map should they fall through somehow - Added a "stuck" button to the menu, for obvious reasons - Added LOD groups to unrender distant objects that cause unnecessary frame loss.
changedMore updates to come soon, and a big update to graphics/shaders/performance!

Updated game functionality includes:

  • Reduced gravity
  • Increased jump height
  • Shader draw priority changes

Added a killbox below the map, players will not be teleported back above the map should they fall through somehow - Added a "stuck" button to the menu, for obvious reasons - Added LOD groups to unrender distant objects that cause unnecessary frame loss.

More updates to come soon, and a big update to graphics/shaders/performance!

Source

Steam News / 17 November 2023

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