Full notes
Full Monster Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
- Maps
- Gameplay
changedWe increased performance on all maps, primarily on the beach, where frame rates suffered a dip when looking across large distances of assets.
addedWhile this is a small update, it will have a big impact on how the game plays on all computers, including older systems that required Vsync to be enabled, but no longer should it be necessary.
Monster Factory changes
changedWe increased performance on all maps, primarily on the beach, where frame rates suffered a dip when looking across large distances of assets.
addedWhile this is a small update, it will have a big impact on how the game plays on all computers, including older systems that required Vsync to be enabled, but no longer should it be necessary.
We increased performance on all maps, primarily on the beach, where frame rates suffered a dip when looking across large distances of assets.
While this is a small update, it will have a big impact on how the game plays on all computers, including older systems that required Vsync to be enabled, but no longer should it be necessary.
The illusive 60fps with 12,000 assets loaded at all times.
Source
Changelog.gg summarizes and formats this update. How we read updates.
