In this update4
Full notes
Full MONSTER CARDS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
- Maps
- Performance
MONSTER CARDS changes
Introduction Thanks to all of you who have played MONSTER CARDS, we have surpassed the 10,000DL mark! Thank you so much!!! We will continue to work hard on the development of this game to make it even better, and we hope you will continue to support us!
Well, on this page we have some information about MONSTER CARDS Ver 0.15.0! While the main focus of this patch is new skills and costumes, we have also made various changes to optimize the game balance!
In particular, check out the details of the new "Card Cost feature" and the new recommended "Ultimate Skill" option, the weakening of Friendship, and the significant enhancement of FinishingBlow!
For more detailed information, please click the link below. (Japanese only) MONSTER CARDS Ver.0.15.0 パッチノート
New Features and Elements
Evolve (Standard)
This card gains a short-hand disadvantage (-1) in battle. However, it evolves into a complete [%ex%] when it is able to win the battle.
FinalForm (Standard)
This card has overwhelming power. *Basic Attack Power +2
DarkSummon (Discard)
Select a player and put the top card in the cemetery into the defense zone.
Poisoner (Standard)
When this card successfully attacks, it gives 2 poison cards [%ex%] to the opponent.
Poison (Discard)
Take 1 damage. If the top card in the ruins is a poisoned card, it takes 2 damage instead.
Fascinate (Standard)
When a card is played, the other players roll the dice and take a random hand from the player who rolls a 1 and add it to their hand.
Greed (Discard)
Draw two cards.
LiveOnStage (GameChanger)
Non-skilled cards have a compatibility advantage over elemental, species, means, and size compatibility draws when playing against cards with skills. *The BGM of this card has priority over the BGM of other cards when it is in the GameChanger zone.
EX card creation function
Addition of "D (Disturbed)" rarity for exclusive use of disturbed cards
Addition of new costumes (25 types)
Added new battle option "Ultimate Skill
Card cost function
Deck limit function
Card advanced setting function
Ability to import card illustrations
Added Total Erase tool to Paint.
Paint now shows the current values for the currently selected pen size and opacity, and the values can be selected from presets
Automatic backup function when creating cards Backups are saved in the following folders, and editing can be resumed by moving the .card file to the Cards folder.
C:/Users/[username]/AppData/LocalLow/GasaiGames/MonsterCards/Temporary
*Backups are deleted when card editing is successfully completed and by cache deletion, so be sure to restore them as soon as possible.
Added duplicate card button, card cost, and total cost notations on deck organization screen
Ability to specify where to save files when creating cards
Ability to set master BGM volume, stage BGM volume, and card BGM volume separately
Game Balance Adjustment
Skill
Friendship
Added an activation condition because it was too good as a stable means of removing cards in the offense zone. New Effects:When this card is placed in the defense zone, if it matches the rarity of the card in the offense zone, move both cards to the ruins and start the turn over again.
FinishingBlow
Significantly strengthened because of its overly difficult-to-use performance. New Effects:This card always gains short-hand disadvantage (-2), but the player attacked by this card dies immediately.
Snipe
Reworked to a more practical effect, closer to the image associated with the skill name and icon. New Effects:Specify a player and deal 1 damage.
DoubleEdged:諸刃
Specification Change:Damage determination changed to take into account the amount of movement of long needles such as GiantKilling.
About Card Costs
Card Cost is an indicator of card strength introduced in this patch. Card costs are automatically calculated from card parameters and are used mainly when making up decks. They are calculated as follows Formula: Cost = Rarity + Attack Power + Skill
Rarity
C:6 R:7 SR:9 UR:12 ※D:0
Attack Power
1:0 2:1 3:2 4:3 5:4
Skill
None:0 Standard:1 Discard:2 GameChanger:4
For example... If the card is Rarity C, Attack 1, no skill, then the card will cost 6+0+0 for a cost of 6. (minimum cost) If the card is Rarity UR, Attack 5, GameChanger skill (e.g. Revolution), then the card will cost 12+4+4 for a cost of 20. (Maximum Cost)
Important Changes
Changed generic SE when button is pressed
BGM name, file name and cost will be displayed when cards are enlarged
Renamed Default pack to Basic pack
Changed so that when the short hand swings over 6, the decision is made immediately.
Remove the dominance of BGM in GameChanger
Changed so that non-hosts can also check match options.
Changed so that hidden layers can no longer be drawn
Bug report button added to the settings screen
Added rarity name notations on cards
When another player has a card in his/her deck that he/she already has or has cached, if the last update time is different, the card will be downloaded again.
Previously, downloaded cards were displayed in blue text, but now they are unified in white text
Changed to not play animation of UR cards other than when zoomed in when Quality is not high.
Changed recommended and beginner matchup options
Change of BGM for horror (classroom) stage
Correction of License Notation
Source
Changelog.gg summarizes and formats this update. How we read updates.
