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Steam News8 May 20197y ago

Developer Update #4

Hello Everyone, we planned to release the Monster Boy Demo in April but we missed it, sorry! It’s coming soon but we think it’s also worth the wait. We unlocked the Framerate and we’re close to have it working nicely.

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Full Monster Boy and the Cursed Kingdom update

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Repeated intro

Hello Everyone, we planned to release the Monster Boy Demo in April but we missed it, sorry! It’s coming soon but we think it’s also worth the wait. We unlocked the Framerate and we’re close to have it working nicely. The whole team is hard at work to deliver the best possible experience. Here's a preview of the video settings menu:

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Performance
changedHello Everyone, we planned to release the Monster Boy Demo in April but we missed it, sorry! It’s coming soon but we think it’s also worth the wait. We unlocked the Framerate and we’re close to have it working nicely. The whole team is hard at work to deliver the best possible experience. Here's a preview of the video settings menu:
changedSome explanations about this menu: - You can freely choose the resolution, also ultrawide+ - Framerate is unlocked unless you activate Framerate Limiter or/and VSYNC - Screen Shakes: Avoids any camera shaking for players who're sensitive to that - Texture Quality: You can drop the texture quality to run the game stable with ~1GB VRAM (e.g. on intel GPU Laptops). You'll be able to test it with the upcoming demo. - Reduce Flashing light: Full screen white flashes are eliminated to reduce the risk of epilepsy for players who're sensitive. - Ultrawide Border Design: We designed very neat dynamic borders that'll fill any ultrawide screen if the level isn't wide enough (e.g. narrow passages or boss rooms). You can choose between 2 interactive designs or simple black borders (3 options total). As a response to your feedback in Developer Update #3: We’ll include Xbox One, PS4 and NSW Pro Controller symbols in the game. We're testing the game with Xbox 360, Xbox One, PlayStation 4, Switch Pro and Steam Controller. When the demo is out, please test with your own controller and let us know if it works properly for you. Thank you for your patience! ^_^

Monster Boy and the Cursed Kingdom changes

changedHello Everyone, we planned to release the Monster Boy Demo in April but we missed it, sorry! It’s coming soon but we think it’s also worth the wait. We unlocked the Framerate and we’re close to have it working nicely. The whole team is hard at work to deliver the best possible experience. Here's a preview of the video settings menu:
changedSome explanations about this menu: - You can freely choose the resolution, also ultrawide+ - Framerate is unlocked unless you activate Framerate Limiter or/and VSYNC - Screen Shakes: Avoids any camera shaking for players who're sensitive to that - Texture Quality: You can drop the texture quality to run the game stable with ~1GB VRAM (e.g. on intel GPU Laptops). You'll be able to test it with the upcoming demo. - Reduce Flashing light: Full screen white flashes are eliminated to reduce the risk of epilepsy for players who're sensitive. - Ultrawide Border Design: We designed very neat dynamic borders that'll fill any ultrawide screen if the level isn't wide enough (e.g. narrow passages or boss rooms). You can choose between 2 interactive designs or simple black borders (3 options total). As a response to your feedback in Developer Update #3: We’ll include Xbox One, PS4 and NSW Pro Controller symbols in the game. We're testing the game with Xbox 360, Xbox One, PlayStation 4, Switch Pro and Steam Controller. When the demo is out, please test with your own controller and let us know if it works properly for you. Thank you for your patience! ^_^

Some explanations about this menu: - You can freely choose the resolution, also ultrawide+ - Framerate is unlocked unless you activate Framerate Limiter or/and VSYNC - Screen Shakes: Avoids any camera shaking for players who're sensitive to that - Texture Quality: You can drop the texture quality to run the game stable with ~1GB VRAM (e.g. on intel GPU Laptops). You'll be able to test it with the upcoming demo. - Reduce Flashing light: Full screen white flashes are eliminated to reduce the risk of epilepsy for players who're sensitive. - Ultrawide Border Design: We designed very neat dynamic borders that'll fill any ultrawide screen if the level isn't wide enough (e.g. narrow passages or boss rooms). You can choose between 2 interactive designs or simple black borders (3 options total). As a response to your feedback in Developer Update #3: We’ll include Xbox One, PS4 and NSW Pro Controller symbols in the game. We're testing the game with Xbox 360, Xbox One, PlayStation 4, Switch Pro and Steam Controller. When the demo is out, please test with your own controller and let us know if it works properly for you. Thank you for your patience! ^_^

Source

Steam News / 8 May 2019

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