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Steam News8 August 20196y ago

Patch #1 (Update:Live)

Hi Everyone, We hope you're all having tons of fun with Monster Boy and the Cursed Kingdom! Today we'd like to give you an update on what we've been working on to improve your experience.

Full notes

Full Monster Boy and the Cursed Kingdom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes1 removal
  • UI and audio
  • Fixes
  • Performance
  • Gameplay
removedBetter stability in sound module when the sound device is removed or unplugged. (we received crashlogs which showed issues here).
fixedFixed a camera glitch in Lost Temples region.
fixedFixed menu navigation issue when a specific amount of items was stocked.
changedLow performance mode: If you run below 30fps the game will now execute render updates to avoid physics issues with jump height and water currents.
fixedFixed graphical bug in background with a specific level.
fixedFixed spawn position of a crate in the forest that was buggy when playing with unlocked framerate above 120fps.

Monster Boy and the Cursed Kingdom changes

removedBetter stability in sound module when the sound device is removed or unplugged. (we received crashlogs which showed issues here).
fixedFixed a camera glitch in Lost Temples region.
fixedFixed menu navigation issue when a specific amount of items was stocked.
changedLow performance mode: If you run below 30fps the game will now execute render updates to avoid physics issues with jump height and water currents.
fixedFixed graphical bug in background with a specific level.

Hi Everyone, We hope you're all having tons of fun with Monster Boy and the Cursed Kingdom! Today we'd like to give you an update on what we've been working on to improve your experience. The first patch is going to be released soon (it's currently in testing). Here's some information on it

Patch #1 includes:

  • Ring Menu:ON setting will get a QoL update. If you liked the current functionality, nothing changes for you. Additionally it will be possible to hold the key, choose the transformation/magic with the L-Stick and confirm by just releasing the key. This way the ring menu will be faster to use.

  • Better stability in sound module when the sound device is removed or unplugged. (we received crashlogs which showed issues here).

  • Fixed a camera glitch in Lost Temples region.

  • Fixed menu navigation issue when a specific amount of items was stocked.

  • Jukebox songs play to the end properly (2 songs have been buggy)

  • Low performance mode: If you run below 30fps the game will now execute render updates to avoid physics issues with jump height and water currents.

  • Fixed graphical bug in background with a specific level.

  • Once you entered volcano area, small savespots will revive you with 5 hearts refilled instead of 3 in case of failing.

  • Fixed spawn position of a crate in the forest that was buggy when playing with unlocked framerate above 120fps.

  • Improved fullscreen video setting to hopefully prevent low resolution startup bug that was reported by some players.

Source

Steam News / 8 August 2019

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