In this update3
Full notes
Full Monster Alchemy update
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Repeated intro
Hey everyone! Umbra here, back with another update on Monster Alchemy's development.
What changed
- Gameplay
- Balance
Monster Alchemy changes
This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:
Monster Passives
Every monster you craft now comes with a passive ability, a permanent bonus that's always active, whether you're in combat or exploring. Some passives enhance your battle strategy directly, others change how you gather resources in the wild.
The New Chimeric Chamber
Crafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.
Mutations
There's now a small chance your crafted monster comes out… different. Mutations alter a monster's appearance and stats in unique ways, but they don't touch the passives. Some mutations are incredibly rare. Can you find them all?
Drop your most broken team in our discord, we're watching. 👀
Umbra, Team Metacarpo
Source
Changelog.gg summarizes and formats this update. How we read updates.
