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Steam News5 June 20261mo ago

Devlog #3 - Passives, Mutations & a New Way to Fuse

Hey everyone! Umbra here, back with another update on Monster Alchemy's development.

In this update3

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Full Monster Alchemy update

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Repeated intro

Hey everyone! Umbra here, back with another update on Monster Alchemy's development.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedThis has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:
addedThe New Chimeric ChamberCrafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.
changedMutationsThere's now a small chance your crafted monster comes out… different . Mutations alter a monster's appearance and stats in unique ways, but they don't touch the passives. Some mutations are incredibly rare. Can you find them all?

Monster Alchemy changes

addedThis has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:
addedCrafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.
changedThere's now a small chance your crafted monster comes out… different . Mutations alter a monster's appearance and stats in unique ways, but they don't touch the passives. Some mutations are incredibly rare. Can you find them all?

This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:

Monster Passives

Every monster you craft now comes with a passive ability, a permanent bonus that's always active, whether you're in combat or exploring. Some passives enhance your battle strategy directly, others change how you gather resources in the wild.

The New Chimeric Chamber

Crafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.

Mutations

There's now a small chance your crafted monster comes out… different. Mutations alter a monster's appearance and stats in unique ways, but they don't touch the passives. Some mutations are incredibly rare. Can you find them all?

👉 Play the Demo

Drop your most broken team in our discord, we're watching. 👀

  • Umbra, Team Metacarpo

Source

Steam News / 5 June 2026

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