HomeGamesUpdatesPricingMethodology
Steam News11 October 20241y ago

Hotfix EA1.0.0f now on Public Testing Branch

Hi! I just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu.

Full notes

Full Monomyth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
fixedI just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes:
addedAdded pause menu * Fountains now take longer to replenish * Lowered Focus requirement for Sermon of Light * The beggar in lower Lysandria will now correctly give a key to the player * The Emerald Horn can now also be used by combining it with a barrier * NPCs starting conversations will no longer deadlock the game if the player is carrying objects, combining an item, or inspecting the inventory * Quickly re-entering dialogue mode will no longer deadlock the game

Monomyth changes

fixedI just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes:
addedAdded pause menu * Fountains now take longer to replenish * Lowered Focus requirement for Sermon of Light * The beggar in lower Lysandria will now correctly give a key to the player * The Emerald Horn can now also be used by combining it with a barrier * NPCs starting conversations will no longer deadlock the game if the player is carrying objects, combining an item, or inspecting the inventory * Quickly re-entering dialogue mode will no longer deadlock the game

Hi!

I just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes:

  • Added pause menu * Fountains now take longer to replenish * Lowered Focus requirement for Sermon of Light * The beggar in lower Lysandria will now correctly give a key to the player * The Emerald Horn can now also be used by combining it with a barrier * NPCs starting conversations will no longer deadlock the game if the player is carrying objects, combining an item, or inspecting the inventory * Quickly re-entering dialogue mode will no longer deadlock the game

If you have already talked to the beggar without receiving anything, you can speak to him again and you should receive the key automatically. The key itself is currently useless, but it might come in handy in a future quest.

Best wishes, Michael

Source

Steam News / 11 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.