Update log
Full Monday Meltdown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
After almost 3 years of development, I'm happy to announce that I'm releasing Monday Meltdown out of early access! And I of course had to release the game on a Monday.
This has been an insanely fun & rewarding experience and I'm beyond happy of how well the game was received!
This also means that any current save game & game progress WILL BE WIPED! We are starting fresh, lets go!
PvP Fest
What better time to release the game than the Steam PvP fest - where Monday Meltdown is entered and you can grab the Supporter Edition with a big 75% discount! Check it out!
Mondays might not be that bad after all!
Big release event! Win 50 USD Steam Gift Card!
In order to celebrate the release, I'm running a month long event where 3 hardcore players can win 50 Steam USD. https://store.steampowered.com/news/app/2512160/view/517485982814044894
Back to the update!
New Weapon
I've implemented a new melee weapon - the knife!
Check it out and spam away - do note that if you're extra sneaky beaky like and land a backstab, it will receive a damage bonus!
Secondary taunt
You can now equip two taunts in total - simply double press/tap the taunt button and the secondary taunt will appear!
Misc. other changes
For a complete changelog, read below!
And as always, don't forget there's always cool developer insights and community interactions on the official discord. Check the Discord
Added the knife weapon and it's skin variations!
Added support for a secondary taunt
Fixed boxing gloves not having a damage modifier in the lobby options
Fixed a small UI bug with the "press R to reload your weapon" appearing briefly after a reloard
Made ALL user-interface references to the controls be dynamic - before certain labels where hardcoded with the default controls such as "press R to reload"
Made all guides/hints in the tutorial also use this system
Made more mouse-hover-ui info boxes in the main menu
Fixed a bug where the mouse got active while rebinding controls
Fixed the "back to lobby" pause menu button was visible during tutorial runs
Made taunts have no cooldown and it's animation/appearance now happen faster
Fixed a respawn bug in the tutorial where player UI/HUD could overlap
Fixed the region switching inside the network settings would disconnect you from current game
- CosmeticWiped all player progresssorry fellas, we in the 1.0 game now!
Source
