Update log
Full Monday Meltdown update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello again Maniacs
Extracted changes
- Server
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
This update features some optimization that will help with any stuttering upon player spawns - alongside improves the netcode on clients with low ping. These client will now display death effects instantly, instead of waiting for server confirmations.
Optimizations & Netcode
Clients with low ping (80 or below) will now instantly process the death logic of other players - instead of waiting for the servers approval. This issue was particularly visible with weapons that features gibbing, as there was a noticable delay between hitting the player and seeing the gibs splat.
Futhermore I've dug deep into some core parts of the game, hereby how players are being spawned and heavily optimized this.
Kick functionality
I've added the ability for the lobby host to kick players in the lobby - likewise everyone can right click either the lobby players or players on the in-game scoreboard to see their steam profile.
Leaderboard
The game now features a leaderboard for the tutorial time scores - be the first to claim rank #1. Alongside this, I've made a new bot on the Discord server that automatically gives you the rank #1 role, so you really can brag within the community
Weapon animation changes
As part of a bigger optimization overhaul, I went through all the weapons and their skin variations and fine tuned all of them - likewise, the 1-handed weapons no longer use the fade-out-hand trick which some of you may have noticed
Misc. other changes
For a complete changelog, read below!
And as always, don't forget there's always cool developer insights and community interactions on the official discord. Check the Discord
Added a leaderboard to the tutorial runs
Heavily optimized the CPU usage of spawning players
Made a "is custom game" check where you can't get EXP if you modify weapon damage. Sorry to all the cheesers out there haha (challenges and achivement could be done with ease by enabling damage modifiers)
Fixed explosions not rendering correctly
Improved death/gibbing netcode for clients with good connections - deaths now appear instantly instead of waiting for host-confirmation
- CosmeticImplemented player kick from lobbyalongside a message for when you've been kicked
Fixed how the revolver's ricochet hit detection worked
Fixed the bug where weapons stopped shooting after getting a kill (noticable in gungames)
Fixed autoshotgun bullet casing UI displaying wrong bullet count if reload is interrupted
Optimized how muzzleflashes are displayed
Adjusted and tweaked every single reload animation on all weapons
Fixed how the 1-handed weapon hand animations were done (this took ages, thanks)
Adjusted visual recoil & muzzleflash sizes for all weapons
Fixed the akimbo pistols not showing correct ammo count in the bullet casing UI
Added a little rotation when equipping a new weapons
Fixed sledgehammer being able to "drift" its hand position if spammed
Sped up the cancel animations for the sledgehammer
Fixed sledgehammer cooldown
Fixed the killstreak UI showing on all clients instead of locally
Lowered the default volume of the background music
Made the music sliders in options be linear
Fixed the revolver not displaying an impact VFX when shooting a player
Removed a lever action target in the tutorial
Remade how the ping is calculated and shown on the scoreboard
- CosmeticDecreased the exp given per easy bot killincreased it for hard bots
Fixed rare cases where leaving and reconnecting could spawn duplicate players
Increased the SMG damage slightly
Increased the Assault Rifle damage slightly
Made a restart button for the tutorial on the ESC menu
Fixed an issue where
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