Update log
Full Monday Meltdown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Store
- Maps
- Performance
- Fixes
This update focuses on some much needed optimizations - primarily for all the bloodsplats & gibs I'm spawning, alongside a ton of bugfixes and even three new achievements!
Release-celebration event
Gentle reminder that release-celebration event is still running - you can still win a 50 USD Steam Gift card
[dynamiclink href="https://store.steampowered.com/news/app/2512160/view/517485982814044894"]
Optimizations
Happy to announce that the blood & gibbing is now performing much much better - you should for sure see an improvement in framerate, especially on the more heavy maps such as the prison one.
Speaking of the prison, I've disabled shadow casting on projectiles on the prison map, the shadows were very hard to spot but had a big performance impact.
Further, I've optimized the loading screens - they are now a bit faster hopefully, alongside optimized projectiles and their explosion/impact particles.
Oh, and buildsizes, way way smaller now (game only 380 mb now)
Check the changelog for the remaining bugfixes / performance improvements
New achievements
I've added 3 new achievements - sorry about that first one haha (be glad it's not locked to gym map only)
I figured I should also make achievements for unlocking Knight Bob and Plague Bob, as those are considered secrets.
This follows the other secrets which also have their own achievements.
Read below for a full changelog
Added 3 new achievements
Heavily optimized the bloodsplats
Optimized the projectiles explosion VFX
Disabled shadow casting on the projectiles in dark maps (prison)
Made the progress bar for overall weapon progression turn green when all weapons are unlocked
Fixed Monday Maniac achievement not unlocking correctly
FIxed World Tour achivement not working at all
Added Prison map to the World Tour achievement unlock requirements
Fixed a bug where the lobby could start its countdown before players were ready
Fixing a bug with the melee kill stat
Fixed bot difficulty always resetting back in lobby - it only sets the bot difficulty once now based on your level instead of everytime entering a lobby
Hopefully fixed the game freezing when quitting
Renabled alt+f4 quitting
Fixed dualies multikill stat now merging kills from both pistols
Reduced buildsize by a lot on each platform (over 1gb on all platforms - game is now only 380mb on windows, was 1.75 gb)
FIxed a bug where the "back to lobby" button would sometime bring you back to the main menu
(very soon 100 reviews - insane to me, thank you all so much)
Thanks again ya'll
-NF
Source
