Monday Meltdown
Steam News 3 November 20256mo ago

Update #24 - PHYSICS - new weapons, sliding, new characters and much more

PHYSICS - Every map now have physics object the player can interact with and shoot, really makes the game come alive. Alongside this, it has a TON of new features, hereby new weapons, new character, map adjustements and…

Update log

Full Monday Meltdown update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes17 additions7 changes2 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Store
addedPHYSICS - Every map now have physics object the player can interact with and shoot, really makes the game come alive.
addedAlongside this, it has a TON of new features, hereby new weapons, new character, map adjustements and much more.
addedPhysicsEvery map now features new physics-props that you can move around and shoot - overall giving a much more dynamic feel to the maps.
addedNew weaponsSay hello to TWO new weapons, the boxing gloves and the nailgun.
changedNew weaponsThe nailgun is a killstreak weapon unlocked by getting ricochet kills (ie revolver projectile bounce kills) and the boxing gloves are a close combat melee weapon. Punch specific combos for extra damage!
changedWeapon UIThe game now finally features some weapon/ammo HUD/UI. Really glad how this came out

PHYSICS - Every map now have physics object the player can interact with and shoot, really makes the game come alive.

Alongside this, it has a TON of new features, hereby new weapons, new character, map adjustements and much more.

Physics

Every map now features new physics-props that you can move around and shoot - overall giving a much more dynamic feel to the maps.

Sliding

I replaced dashing with sliding and an appropiate animation for such, let me know what you think!

New weapons

Say hello to TWO new weapons, the boxing gloves and the nailgun.

The nailgun is a killstreak weapon unlocked by getting ricochet kills (ie revolver projectile bounce kills) and the boxing gloves are a close combat melee weapon. Punch specific combos for extra damage!

Bot difficulty overhaul

I've spent some time making the difficulties scale a bit differently. The easy and medium difficulties are much more forgiving - and on top of that, a difficulty for bots is automatically selected based on your player level. (Can be overridden for more exp of course) Bots now also have a "initial fire delay" making them less aim-botty

Weapon UI

The game now finally features some weapon/ammo HUD/UI. Really glad how this came out

Worksite overhaul

I've completely redid the worksite map as it was due an update - let me know what you think and how it plays

Tons of other changes & fixes

I've also fixed a ton of smaller issues & bugs, read the entire changelog below!

  • Added physics props to every map

    • yes I could list all the maps and make this changelog be even more massive

  • CosmeticReworked worksite map completelynew layout
  • CosmeticAdded new weaponthe boxing gloves, use mouse1&2 to punch and deal extra damage if you punch certain combos
  • Added skins for boxing glove weapons (BiggieD's soul has been released)

  • CosmeticAdded a new killstreak weaponthe nailgun
  • Replaced dash in favor of sliding and added slide animation for all characters

  • Added killstreaks & boxing gloves to the tutorial level

  • CosmeticCompletely redid all bot difficultiesbots can now deal less damage yet receive more (on easier difficulties)
  • Added an initial fire delay to bots to prevent their aimbot nature

  • CosmeticAdded weapon UI/HUD to all weaponsweapon name and ammo count now shown & animated
  • CosmeticAdded two new character skin unlocksboth are secrets to unlock in-game
  • Removed old terminal/console that wasn't used

  • CosmeticOptimized memory & CPU usage in a few casesmostly regarding gamemodes
  • Heavily optimized the performance of players joining/respawning

  • Added a slide kill stat & daily challenges regarding slide kills

  • CosmeticRemoved framerate lockgame can run as fast as hardware allows if not limited in settings
  • Fixed "+1 kill" showing for suicides/explosion accidents

  • Fixed being able to revenge yourself

  • Reworked how killstreaks are handled (mostly behind the scenes)

  • Added a mouse cursor UI for when a secret is found (like how "+1 kill" works)

  • Added a ricochet kill stat

  • Made the lever action NOT be a ricochet weapon

  • Fixed weapons being able to damage players more than once (mostly seen on explosives)

  • Fixed a bug where the HE grenade killstreak could be invisible

  • Fixed volume of ricochet bullet sound

  • Fixed supporter edition skins counting towards global weapon unlock progression

  • Tons of other small fixes and changes

  • Fixed the secret knight thing being visible... oops

  • Fixed ricochet kills stat not working

And remember to leave a Steam review if you haven't already - those help me so much!

(soon

Source

Steam News / 3 November 2025

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