Update log
Full Monday Meltdown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- Fixes
- Balance
Probably the biggest update yet - New maps, new secrets, new weapon visuals, new skins, new challenges, full controller support, and so much more!
New map
I've made a new level called Junkyard! It's inspired by a map from a very popular franchise, let me know if you see the resemblance! It is roughly the same size as the slaughterhouse map yet less open.
Controller support
The game now features full controller support! (not much else to say, but it was a big task haha)
Complete weapon overhaul
Every single weapon in the game has been remade (by an awesome user on Discord, @CPU) - and to go along with it I've remade all the reload animations!
Alongside this, I've decided (followed by a community poll) to entirely scrap weapon attachment unlock in favor for fully fledged weapon skins. So now also, every weapon has skins you can unlock for them! (Ofc also with fancy reload animations)
Secret level
I've added a secret level - let me know if you get to play it, though don't go too insane trying to look for it.. maybe just a little manic is all
Read the full changelog below! (it's a big one)
Added full controller support to the game (and controller rebinding)
Added new map Junkyard
Added new secret map
Added new weapon sprites and implemented 2-3 skin variants per weapon. (LOTS)
Remade weapon skin system entirely
Fixed a bug where the stat "NONE" would be added to the player & stat highlight screen
Fixed some missing stat labels
Stopped weapon projectiles from destroying when player died
Added afterlife kills & challenges
Buffed the killstreak grenade launcher by making it explode on impact
Remade all the reload animations for every weapon (no more floating magazines)
Made the "i am real bob" taunt not needing the constant "Bob" in the name - just unlock it once
Fixed a major bug where player experience was not wiped between games (ty @noob)
Fixed a few colliders in slaugherhouse map
Fixed afterlife kills being possible on suicides (looking at you, grenade launcher users)
Added a darker color grading to every level (old one can be toggled in game settings)
Decreased the splashscreen volume
Adjusted killstreak unlock reqruirements for most killstreaks to make them easier to obtain
Buffed the damage and projectile lifetime for the revolver
Removed the chromatic aberration effect
Fixed daily challenges showing the reqruirement after completing it
Decreased lever action reload time
Made killstreak grenade launcher explode its projectiles on player impact
Fixed grenade launcher priming not always exploding the player when over-primed
Fixed killstreak text and weapons showing when dead
Fixed pause menu not applying options correctly
Increased scrollspeeds for most menus
Fixed chat on lobby not toggling correct
Fixed some visuals on junkyard map
Fixed weapon skin selection not saving correctly
Fixed game over stats not showing correct kill amount
Made "Real Bob" taunt unlock just by changing name once
Fixed dualies reload edge case
Added better error handling for if steam is offline or similar
Fixed the "win a deathmatch only using xx" stat not working
Made scrolling dialogs not reset position when initialized
Now for the skins:
Added new sprite for the dualies
Added Glock18C skin for the dualies
Added M93R skin for the dualies
Added new sprite for the auto shotgun
Added a spec ops skin for the auto shotgun
Added a Striker12 skin for the auto shotgun
Added new sprite for the double-barreled shotgun
Added a "heavy" skin for the double-barreled shotgun
Added a sawed
Source
